Morkral Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a grey collared shirt and brown pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. He keeps his long blonde hair kept up in a rat tail. He has gleaming, smiling violet eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Morkral was born with his father's beautiful face. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Since then, he has sought to make the best of life.
Motivation: He is greedy; and he has decided he is irredeemable
Ideals: Optimist. Flaws: Impulsive. Bonds: Rich, Attractive, Criminal record. Occupation: Laborer
Voice: Creaky witch voice
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 17 (+3) | 13 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
Possessions: 50 gp. Coral (80 gp). 1 Small steel mirror.
Miles Staurheim, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He dresses like a well dressed Roofer does, marred by beers. He has moderate length auburn hair. His gray eyes are slightly larger than normal.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in the east to a Roofer, Miles learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Roofer. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Roofer responsibilities is difficult; and he is unsatisfied with his job
Ideals: Extrovert. Flaws: Ugly, Secretive. Bonds: Job, Poor. Occupation: Roofer
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 28 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dimble Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He dresses like a well dressed Jeweler does. He carries with him a set of morningstars on his belt, each one with a topaz on the hilt. He wears his blonde hair up in a very large beehive style do. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a font of random trivia from the lore and stories he has discovered
History: Born in a small village he learned the ways of the warrior from his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is content; and further expansion of business
Ideals: Fighting, Logical. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Jeweler
Voice: High pitched, excited
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 32 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 20 (+5) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 16000 cp. Aquamarine (1200 gp).
Ethereal Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 5'6". He very much looks the part of a Blacksmith. He wears a wide-brimmed hat to hide his balding. His thin eyebrows rest above his beady green eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born to a Actor, his father struggled to pay the bills. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Blacksmith for hire.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Passionate, Entrepeneur. Flaws: Ugly. Bonds: Job, Poor. Occupation: Blacksmith
Voice: Scottish accent
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 200 gp. 1 Healer’s kit. 1 Masterwork Artisan’s tools.
Mozikth Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing a long, green cloak. He keeps his red crest in a pixie cut. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Further he is a bit of a stoner and is frequently out of it.
History: Born in the east to a Painter, Mozikth learned a great deal about his father's area of expertise. His father had invested heavily in several trade routes and wanted him to inherit them. He tends to his Painter job now, and dutifully fulfills any obligations he has.
Motivation: To unite with his sister; and wants to open a new tavern
Flaws: Cynical, Addict. Bonds: Job, Rich, Family. Occupation: Painter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 9)
Armor Class 12
Hit Points 64 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 19 (+4) | 9 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +5
Possessions: 90 pp.
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