Mordai Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears dark leathers with embroidery. He keeps his chestnut hair in a pixie cut. He has gold eyes and a green hat with a grey feather.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is lazy, self-centered, vain, and jealous.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mayor arts, while his mother instructed him in etiquette, music and courtly manner. His father was a soldier and died while he was still young. Mordai was left his father's suit of armor and trained in its use and care. Since then, he has sought to make the best of life.
Motivation: Wants to work out more often.
Ideals: Athletic, Optimist. Flaws: Selfish. Bonds: Rich, Military. Occupation: Mayor
Voice: Raspy
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Neutral (CR 18)
Armor Class 11
Hit Points 103 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 5d6-1, Ranged +7 / 5d6+1, Grapple +7
Possessions: 600 pp. Deep blue spinel (1600 gp). Hematite (16 gp). Bloodstone (80 gp). Freshwater pearl (16 gp). Violet garnet (1600 gp). 1 Medium magic item. 1 Medium magic item.
Quarion Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He wears a tight fitting green shirt and pants. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He has blue eyes and a green hat with a white feather.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His job bores him to no end. He has decided to make it more interesting.
History: He served in the navy to pay for his family's outstanding loans. He moved out north to avoid the crime he committed. He is searching for what he claims is his rightful reward.
Motivation: Marry his sister to traveling adventurers; and he wants to meet his childhood hero
Ideals: Passionate. Bonds: Adventurer, Criminal record, Military, Family. Occupation: Fortune-teller
Voice: Hollow voice
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (+0) | 15 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Celestial
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1800 sp.
River Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'8" has a big stupid grin on his face most of the time. He wears many layers of old clothing at all times. His orange fur is long and unkept. He is baby faced.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. River took refuge in the ruined castle and found the beat up glaive and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk.
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Poor, Job, Adventurer, Nature. Occupation: Locksmith
Voice: Scandinavian accent
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Terran, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Gormogord Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a long, pastel cloak. He has shaved his head bald. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Confrontational and typically high on some drug or another. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Gormogord lived on a farm with his father, near the main road leading to a nearby town. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He's since become an addict/alcoholic.
Motivation: To settle down with his crush; and obtaining odd cultural halfling artifacts is his passion
Flaws: Addict, Racist. Bonds: Immigrant, Adventurer, Family, Has a crush. Occupation: Sellsword
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 9)
Armor Class 14
Hit Points 67 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 16 (+3) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 20000 cp. Iolite (30 gp). Deep blue spinel (500 gp). Red garnet (90 gp). 1 Minor magic item.
Chem Heal, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress), and he perpetually has his lance ready. He has wavy white hair. His face is scarred and worn.
Personality: Overbrimming with self-confidence, Chem isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He also hits on women, regardless of circumstances.
History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He has a crush on the local Cook; and to settle down with his crush
Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Has a crush, Poor. Occupation: Marshal
Voice: Italian accent
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 7)
Armor Class 14
Hit Points 47 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 13 (+1) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 pp.
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Their contribution stands as a beacon of hope for all adventurers!