Nalral Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He wears dull red sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a dagger on it. He sports a flattop hair cut. He has gleaming, smiling violet eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has all his life been fascinated with painting.
History: He was born the only child of a wealthy merchant. Like his mother and his sister before him, after school he went straight into learning to become a Body Guard. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A deep hatred of giants; and he has passion for adventuring and risk
Ideals: Artistic, Entrepeneur. Bonds: Adventurer, Job, Enemies. Occupation: Body Guard
Voice: Posh accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 6)
Armor Class 11
Hit Points 29 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 900 gp.
Modean Quest, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a black poncho over his likewise colored trousers and shirt. He has blue hair. His white eyes are slightly larger than normal.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born at the edge of vast desert. In his 15th year, his parents were killed by a drow raid, leaving Modean alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by drow. Modean was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: Retire the richest man in the south; and a deep hatred of drow
Ideals: Joker, Entrepeneur. Bonds: Immigrant, Nature, Enemies. Occupation: Guard
Voice: Breathy voice
Attributes [hide]
Medium (5'11") Tiefling, Neutral Good (CR 7)
Armor Class 14
Hit Points 35 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 19 (+4) | 11 (+0) | 14 (+2) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Abyssal, Giant
Attacks Melee +7 / 2d8+4, Ranged +7 / 2d8+4, Grapple +5
Possessions: Malachite (10 gp). Freshwater pearl (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bruz Gresham, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he likes to wear ponchos typically of a light violet in addition to tight pants. His golden hair is cut short. His fair skin shows little sign of his aristocratic breeding.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has all his life been fascinated with dancing.
History: He was born at the edge of vast desert. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has achieved small success as a Junk Dealer.
Motivation: He is unsatisfied with his job; and to be a courier again
Ideals: Artistic. Flaws: Mundane. Bonds: Attractive, Nature, Job. Occupation: Junk Dealer
Voice: Mousy voice
Attributes [hide]
Medium (6'10") Half-Orc, True Neutral (CR 5)
Armor Class 14
Hit Points 20 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Halfling, Elven
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 40000 cp. 1 Minor magic item.
Bathin Wish, Male Tiefling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He sports a flattop hair cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Confrontational and typically high on some drug or another. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bathin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic. Flaws: Insomniac, Addict, Impulsive. Bonds: Attractive. Occupation: Fletcher
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'5") Tiefling, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 53 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Art Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged man wears suspenders and grey workpants. His shirt is tan, and he wears a heavy grey leather apron most of the time, and a wedding ring on his right hand. He wears a colorful flower in his orange fur. This blue eyed easterner is not easily forgotten.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is able to make almost anything out of random pieces of junk.
History: Born in the east his family was never financially stable. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Art never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He feels the way he acts is they only way to get by in the world; and wishes to resurrect an old love
Ideals: Gifted. Flaws: Sensitive. Bonds: In love, Attractive, Poor. Occupation: Roofer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 12 (+1) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp. Obsidian (13 gp).
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