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NPC Generator

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Advanced [show]


Bucklal Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is bald on top and has large red tufts of hair around his ears. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of a Hunter, who enjoyed hunting, Bucklal was taken on many hunting expeditions. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bucklal grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bucklal. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others; and he has comitted a past crime that haunts him to this day

Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Adventurer, Nature, Criminal record. Occupation: Bowyer

Voice: Sore throat, cough

Attributes [hide]

Bucklal Jamjar, Male Halfling Rogue 1
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 14 (+2)10 (+0) 12 (+1)10 (+0)
Skills Acrobatics +6, Investigation +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +2

Possessions: 200 sp. Golden pearl (150 gp).


Social Check DCs


Nicholas Dulmage, Male Half-Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his red hair up. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He is the product a well kept family trust fund and as such has never really known need. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has worked as a Sage like his mother before him.

Motivation: A strong sense of loyalty to Half-Elven people; and balancing his hectic life and new sage responsibilities is difficult

Flaws: Antagonistic, Insane, Racist. Bonds: Rich, Attractive, Job. Occupation: Sage

Voice: growls and snarls, animalistic

Attributes [hide]

Nicholas Dulmage, Male Half-Elf Monk 6
Medium (5'9") Half-Elf, Lawful Good (CR 6)
Armor Class 12
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)12 (+1) 12 (+1)11 (+0)
Skills Animal Handling +4, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 gp. Jet (90 gp). Jasper (50 gp). Bloodstone (50 gp).


Social Check DCs


Shivering Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a green vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his green boots flare out at the collars, and sports empty pouches on his belt. His cinnamon fur is kept up in a ponytail inside a top hat. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his copper eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Shivering reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently the stress of being a Tailor has made it difficult for him to sleep.

Motivation: His religion dominates his actions.

Ideals: Optimist, Fighting. Bonds: Attractive, Religious, Military. Occupation: Tailor

Voice: Sounds elderly

Attributes [hide]

Shivering Of Storm, Male Tabaxi Wizard 10
Medium (5'8") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 49 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)13 (+1) 10 (+0)10 (+0)
Skills Deception +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134443

Possessions: 4000 sp. Golden yellow topaz (500 gp). Carnelian (30 gp). Fiery yellow corundum (1500 gp). Black pearl (500 gp). Alexandrite (500 gp). Tiger eye turquoise (11 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alberich Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'5" when asserting himself. His head has been shaved. His eyes are a pleasant blue.

Personality: He snorts whenever he laughs or is feeling confident. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Sailor father left him crippled. In the meantime he has taken over work as a Guard and occasionally as a mercenary.

Motivation: Sabotage a competitor; and he feels that his past leaves him morally obligated to help

Flaws: Ugly, Disease. Bonds: Adventurer, Job, Criminal record. Occupation: Guard

Voice: Aggressive tone

Attributes [hide]

Alberich Daraln, Male Dwarf Ranger 2
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)13 (+1) 12 (+1)14 (+2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 60 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


William Hackney, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an entirely green suit with black socks and a vest with buckled shoes. He has a golden handlebar mustache and slicked back golden hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is able to make almost anything out of random pieces of junk.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He left for the west, certain he would find work there.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Sailor

Voice: Speaks with lips pursed

Attributes [hide]

William Hackney, Male Human Commoner 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)13 (+1) 12 (+1)14 (+2)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 600 sp. 1 Masterwork Common Melee.


Social Check DCs

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