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Glim Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His half smiles and amber eyes are beguiling and draw you in.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born on a small isolated farm. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Ideals: Entrepeneur. Flaws: Terse. Bonds: Attractive, Family, Nature. Occupation: Ploughman

Voice: Raspy

Attributes [hide]

Glim Lingenhall, Male Gnome Warrior 7
Small (3'4") Gnome, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 67 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 18 (+4)10 (+0) 9 (-1)13 (+1)
Skills Medicine +2, Survival +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 9000 sp. Aquamarine (400 gp). Rose (60 gp). Sardonyx (60 gp). Tiger eye turquoise (14 gp).


Social Check DCs


Frederick Colton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He sports a long red beard, and similarly colored long hair. His thin eyebrows rest above his beady amber eyes.

Personality: He speaks before he thinks and is too direct. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the north to a Seamstress, Frederick learned a great deal about his mother's area of expertise. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He's also a talented Mercenary, but doesn't like to broadcast it.

Motivation: He has money and likes to spend it; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly, Impulsive, Fearful. Bonds: Job, Rich. Occupation: Seamstress

Voice: Squeaky

Attributes [hide]

Frederick Colton, Male Human Barbarian 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 31 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 8 (-1)17 (+3) 12 (+1)19 (+4)
Skills Nature +6, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Edge Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a tan scarf. His fur is greying and his face has many wrinkles. He has a dull look in his blue eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in the south to a Merchant, Edge learned a great deal about his mother's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He then took over the family business and is one of the better Merchant for hire.

Motivation: He'd like to take his coworkers down a peg; and he is terrified, and will act out of fear

Ideals: Optimist, Opinionated, Entrepeneur. Flaws: Fearful. Bonds: Job. Occupation: Merchant

Voice: Booming voice

Attributes [hide]

Edge Wind, Male Tabaxi Rogue 10
Medium (5'0") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 35 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)13 (+1) 15 (+2)15 (+2)
Skills Athletics +7, Investigation +5
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +5

Possessions: 2300 gp. Aquamarine (300 gp). Carnelian (40 gp). Moss agate (7 gp). Red spinel (150 gp). Tourmaline (150 gp).


Social Check DCs


Enialis Lathalas, Male Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a well pressed and immaculate suit (or dress). He wears a top hat to cover his moderate length chestnut hair. His thin eyebrows rest above his beady brown eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born on a small isolated farm. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Enialis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Nature, Military. Occupation: Farmer

Voice: Speaks with squeezed throat

Attributes [hide]

Enialis Lathalas, Male Elf Fighter 12
Medium (5'0") Elf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 70 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)11 (+0) 17 (+3)12 (+1)
Skills Acrobatics +5, History +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +4

Possessions: 3000 gp. Moonstone (70 gp). Golden pearl (120 gp).


Social Check DCs


Oblar Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses like a well dressed Stableman does. His golden hair is thinning but still full. He has gleaming, smiling green eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a slaver, Oblar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Banker, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Job, Attractive, Mentor. Occupation: Stableman

Voice: High pitched and raspy

Attributes [hide]

Oblar Littlefoot, Male Halfling Aristocrat 7
Small (2'10") Halfling, True Neutral (CR 7)
Armor Class 14
Hit Points 57 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 16 (+3)17 (+3) 13 (+1)15 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Ignan, Elven
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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