Silvo Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'1" has a big stupid grin on his face most of the time. He is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems. He has moderate length black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Philantrophist, Entrepeneur. Flaws: Insane, Depressed, Mundane. Bonds: Rich. Occupation: Tailor
Voice: Hissing voice
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp.
Howard Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair is kept up in a ponytail inside a broad hat. He is baby faced.
Personality: He does not believe in betrayal or weakness as things to be tolerated. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born a particularly ugly child, much to the horror of his parents. He went to a religious school and was inspired by the priests there in charitable deeds. During his travels, Howard and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Howard discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Howard fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: His religion dominates his actions.
Ideals: Justice. Flaws: Ugly, Disease. Bonds: Adventurer, Religious. Occupation: Blacksmith
Voice: Shortens vowels
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 21 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 400 gp. 1 Minor magic item.
John Ogden, Male Human [Permalink]
Personal [hide]
Description: An older man who wears an entirely black suit with yellow socks and a vest with buckled shoes, he is not a threatening figure. He has wavy golden hair. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He would like to get married and retire; and he desires power and/or immortality
Ideals: Disciplined, Philantrophist. Flaws: Disease. Bonds: Adventurer, Has a crush. Occupation: Tanner
Voice: Shortens vowels
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Infernal, Druidic, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp. Chrysoberyl (90 gp).
Eberdeb Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses in collared shirts and wears a proper scarf over his head. His golden hair is drawn into a tight pony tail with a rose scrunchie. His face is covered beneath a completely black helmet.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He believes the world needs to unite to get rid of dire rats once and for all.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His father was a mechanic, and taught him how to fix just about anything. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Justice, Artistic, Persistence. Bonds: Enemies. Occupation: Detective
Voice: Excited and jittery
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 8)
Armor Class 14
Hit Points 33 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Gnome, Druidic
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 | 1 |
Possessions: 1400 gp. Banded agate (10 gp). Aquamarine (700 gp). Chrysoberyl (80 gp). Azurite (10 gp). Coral (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Three Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Gardener. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a cross on it. His white fur is long and unkept. His green unseeing eyes seem to look past you.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was raised by priests from a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is unsatisfied with his job; and he has a rivalry with the church that dominates his actions
Flaws: Ugly, Disease. Bonds: Job, In love, Religious, Mentor. Occupation: Gardener
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 160 gp.
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Their contribution stands as a beacon of hope for all adventurers!