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NPC Generator

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Advanced [show]


Anthony Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair, while still mostly red, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Athletic. Flaws: Shy, Mundane. Bonds: Nature, Religious, Rich. Occupation: Armorer

Voice: Old thin voice

Attributes [hide]

Anthony Iranapha, Male Half-Elf Cleric 3
Medium (5'5") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)13 (+1) 14 (+2)16 (+3)
Skills Performance +5
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp. 1 Bullseye lantern.


Social Check DCs


Edge Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized green coat. He is physically well-built. His fur is red and very short. His face is covered beneath a completely black helmet.

Personality: Edge is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Edge abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.

Motivation: He desires power and/or immortality.

Ideals: Extrovert, Philantrophist. Bonds: Rich, Adventurer. Occupation: Stableman

Voice: Creaky witch voice

Attributes [hide]

Edge Timber, Male Tabaxi Commoner 10
Medium (5'6") Tabaxi, Lawful Neutral (CR 10)
Armor Class 14
Hit Points 28 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)14 (+2) 14 (+2)12 (+1)
Skills Perception +6, Sleight of Hand +8
Senses Passive Perception 18
Languages Common, Gnome, Auran
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4

Possessions: 100 pp. Eye agate (4 gp). Deep green spinel (70 gp). Iolite (40 gp).


Social Check DCs


Burgell Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He is portly but not overly obese. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.

Personality: He is business-like. He takes instructions and follows them to the letter. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: When he was but 4 years old his parents immigrated from the north. He found a children's book about a Gnome Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He left for the north, certain he would find work there.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Adventurer, Immigrant. Occupation: Architect

Voice: Spits and sputters

Attributes [hide]

Burgell Oomtrowl, Male Gnome Warrior 2
Small (3'4") Gnome, Neutral Evil (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 17 (+3)16 (+3) 11 (+0)16 (+3)
Skills Animal Handling +2, Persuasion +5
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Giant, Celestial
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 120 gp.


Social Check DCs


Alberich Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing colorful clothing, dressed as a Scribe. His white hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Alberich was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He found a children's book about a Dwarf Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He hasn't been sleeping well lately.

Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love

Ideals: Optimist. Flaws: Insomniac. Bonds: Family, Poor, Adventurer, In love. Occupation: Scribe

Voice: Old thin voice

Attributes [hide]

Alberich Trueblood, Male Dwarf Paladin 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)14 (+2) 15 (+2)12 (+1)
Skills Acrobatics +2, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 340 gp. 1 Darkwood Shield.


Social Check DCs


Merihim Doubt, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, yellow cloak. His dark red hair is slicked back into a classic pompadour. He has a dull look in his red eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He left for the south, certain he would find work there.

Motivation: Regain custody of his son; and he is a bit of a kleptomaniac

Flaws: Greedy, Mundane. Bonds: Immigrant, Criminal record, Family. Occupation: Locksmith

Voice: Sensual and smooth

Attributes [hide]

Merihim Doubt, Male Tiefling Paladin 5
Medium (5'1") Tiefling, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)15 (+2) 11 (+0)14 (+2)
Skills Athletics +4, Medicine +3
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 20000 cp. Silver pearl (70 gp). Chrysoprase (60 gp).


Social Check DCs

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