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NPC Generator

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Advanced [show]


Ghesh Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is scrawny and has patchy rusty crest. He wears a simple grey robe with brown stripes complete with hood. He has a hunchback. His rusty crest is kept up in a ponytail inside a deerstalker hat. His red eyes lackadaisically let the world flow into them.

Personality: Stoic and calm, he prefers to meditate than take action. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He was granted divine powers by his dying brother.

Motivation: Dragonborn compassion.

Ideals: Disciplined, Gifted. Flaws: Ugly, Antagonistic, Racist. Occupation: Marshal

Voice: Jamaican accent

Attributes [hide]

Ghesh Baharoosh, Male Dragonborn Warlock 1
Medium (6'8") Dragonborn, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)11 (+0) 12 (+1)19 (+4)
Skills Arcana +2, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 140 gp.


Social Check DCs


Merihim Sharp, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He likes to wear green tank tops with black pants. Beneath his clothing is a huge mess of scar tissue. His top hat is riddled with cuts and holes. His fierce gold eyes like to dwell on things.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Merihim was born in the west. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ruler work with an outfit from a few towns over. Ruler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 14 years.

Motivation: Sabotage a competitor.

Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Slave, Job. Occupation: Ruler

Voice: Ums and uhs a lot

Attributes [hide]

Merihim Sharp, Male Tiefling Rogue 18
Medium (5'7") Tiefling, Neutral Good (CR 18)
Armor Class 10
Hit Points 88 (18d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)13 (+1) 16 (+3)14 (+2)
Skills Animal Handling +9, Nature +7
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +9 / 5d6+3, Ranged +6 / 5d6+0, Grapple +3

Possessions: 14000 gp. A miniature golden chest with tiny emeralds lining the top (40 gp). A miniature golden chest with tiny emeralds lining the top (40 gp). Brass mug with jade inlays (500 gp). An abacus with copper, silver and gold markers (40 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Gold dragon comb with red garnet eye (700 gp). Gold and ruby ring (5000 gp). Jeweled electrum ring (3000 gp). Old masterpiece painting (2300 gp). Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp). Old masterpiece painting (2300 gp). Gold cup set with emeralds (5000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Nirgel Tranquil, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a pastel armored body suit, with a simple white line shooting up and back down. His hair is greying and his face has many wrinkles. His eyes are white.

Personality: This man loves singing and to teach people singing more than just about anything. He is a bit of a xeno-phobe, disliking non-Tieflings.

History: Nirgel was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and meet up once more with his childhood friend

Ideals: Artistic. Flaws: Racist. Bonds: Poor, Adventurer. Occupation: Dyer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Nirgel Tranquil, Male Tiefling Warlock 12
Medium (5'2") Tiefling, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 55 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)11 (+0) 12 (+1)17 (+3)
Skills Insight +5, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d10-1, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243

Possessions: 4000 gp. Silver comb with moonstones (700 gp). Finely wrought small gold bracelet (20 gp). Gold cup set with emeralds (3000 gp). Jeweled gold crown (2000 gp).


Social Check DCs


Sapply Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his silver hair in a flapper bob. He wears round tiny glasses practically rammed into his face.

Personality: Abrasive and pushy, he has a hard time making friends. He believes the world needs to unite to get rid of giants once and for all.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. At some point he was captured by giants and was tortured. After several years of this he finally managed to escape. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Enemies, Slave. Occupation: Detective

Voice: Thin and wheezing

Attributes [hide]

Sapply Murnig, Male Gnome Bard 7
Small (3'3") Gnome, True Neutral (CR 7)
Armor Class 12
Hit Points 29 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)10 (+0) 14 (+2)13 (+1)
Skills Investigation +3, Medicine +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 400 gp.


Social Check DCs


Osco Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat. He carries a battered falchion and tarnished pickaxe as well. He has golden hair. His eyes, though not visible through his cowl, are amber.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He uses divination through singing.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Osco was left his father's suit of armor and trained in its use and care. He was granted martial powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Cynical. Bonds: Military, Immigrant. Occupation: Fortune-teller

Voice: Low rumbling, strings words together

Attributes [hide]

Osco Jamjar, Male Halfling Expert 4
Small (2'10") Halfling, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)13 (+1) 12 (+1)14 (+2)
Skills Acrobatics +2, Nature +3
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 30 pp. 1 Half-Plate. 1 Buckler.


Social Check DCs

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