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NPC Generator

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Advanced [show]


Mord Landon, Male Half-Orc [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a white suit, tan shirt, and white tie. His skin is fair and his fingers are delicate and long. His auburn hair and beard is wavy and long. His eyes are likewise blue.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a Gardener, his mother struggled to pay the bills. Like his mother and his brother before him, after school he went straight into learning to become a Animal Trainer. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and sabotage a competitor

Ideals: Artistic. Flaws: Shy. Bonds: Poor, Job, Enemies. Occupation: Animal Trainer

Voice: Scottish accent

Attributes [hide]

Mord Landon, Male Half-Orc Adept 7
Medium (6'7") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 55 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)11 (+0) 15 (+2)8 (-1)
Skills Investigation +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 3000 sp.


Social Check DCs


Great Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears dark leathers with embroidery. His fur is short and black. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Roofer. He has worked as a Roofer like his father before him.

Motivation: Balancing his hectic life and new Roofer responsibilities is difficult; and he has money and likes to spend it

Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Rich, Job. Occupation: Roofer

Voice: Gruff and masculine

Attributes [hide]

Great Mirror, Male Tabaxi Commoner 7
Medium (6'4") Tabaxi, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 27 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)16 (+3) 14 (+2)16 (+3)
Skills Intimidation +6, Stealth +4
Senses Passive Perception 12
Languages Common, Celestial, Ignan, Giant
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4

Possessions: 500 gp. Blue quartz (8 gp). Rhodochrosite (8 gp).


Social Check DCs


Seven In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. He is physically well-built. His red fur is drawn into a tight pony tail with a clover scrunchie. His thin eyebrows rest above his beady blue eyes.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Seven was born the youngest of three triplets. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Many giants want him driven away.

Ideals: Entrepeneur. Flaws: Ugly, Addict. Bonds: Rich, Enemies, Family. Occupation: Performer

Voice: Loud with bravado

Attributes [hide]

Seven In the Morning, Male Tabaxi Ranger 12
Medium (6'3") Tabaxi, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 101 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 18 (+4)13 (+1) 13 (+1)10 (+0)
Skills Acrobatics +7, Arcana +5
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: 300 pp. Tiger eye turquoise (13 gp). Aquamarine (500 gp). Pink pearl (150 gp). Malachite (13 gp). Black opal (1300 gp). Emerald (1300 gp). Black pearl (500 gp). Malachite (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Târz Ansley, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He wears a Stetson hat to hide his balding. He is very pretty but has cold, dead eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is lazy and tries to find solutions quickly.

History: Sold as a small child to a necromancer, Târz was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying brother.

Motivation: Doesn't want to be a Bricklayer and was forced into it by his family; and to clean up the streets

Ideals: Gifted. Flaws: Lazy. Bonds: Attractive, Nature, Mentor. Occupation: Bricklayer

Voice: Low rumbling, strings words together

Attributes [hide]

Târz Ansley, Male Half-Orc Aristocrat 12
Medium (6'2") Half-Orc, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 90 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)16 (+3) 12 (+1)14 (+2)
Skills Insight +5, Persuasion +6
Senses Passive Perception 11
Languages Common, Orc, Celestial, Gnome, Giant
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4

Possessions: Fiery yellow corundum (1200 gp). Silver pearl (50 gp). Red-brown spinel (50 gp). Alexandrite (1500 gp). Rose (80 gp). Amber (50 gp). Iolite (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fallond Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'4". He wears loose pants and a collared shirt complete with sweater beneath his coat, and his gloved hand is found clutching a bow. His auburn hair is singed and shortened. His blue eyes dart from person to person.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: His father raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Banker. Due to his spouse's obsession with being a Tanner they were divorced and he won custody of their son. He worked as a Banker, and he later adopted a second son.

Motivation: Sabotage a competitor; and his relatives are trying to arrange a marriage

Flaws: Ugly, Antagonistic. Bonds: Family, Nature, Job. Occupation: Banker

Voice: Sore throat, cough

Attributes [hide]

Fallond Aranore, Male Dwarf Paladin 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)18 (+4) 9 (-1)12 (+1)
Skills Arcana +6, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Halfling, Undercommon, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 330 gp.


Social Check DCs

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