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NPC Generator

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Advanced [show]


Eberk Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears dark leathers with embroidery. His hair is long and silver with streaks of red, and is pulled back with small brown clips. His beard is red, braided, and well cared for. He has gleaming, smiling violet eyes.

Personality: Eberk is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in the west, but his parents moved at a very young age to the east. From there he went from mercenary job to mercenary job. He left for the west, certain he would find work there.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Adventurer, Immigrant. Occupation: Tailor

Voice: Eastern European accent

Attributes [hide]

Eberk Bofdann, Male Dwarf Commoner 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)13 (+1) 15 (+2)10 (+0)
Skills Perception +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: Peridot (20 gp). Chrysoberyl (60 gp). 1 Darkwood Buckler.


Social Check DCs


Kody Morton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he likes to wear ponchos typically of a light violet in addition to tight pants. His brown hair and beard is wavy and long. He has gleaming, smiling green eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is an amazing painter.

History: He was born into a rich family. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has money and likes to spend it; and wants his loneliness to end

Ideals: Impeccable, Gifted. Bonds: Rich, Criminal record, Has a crush. Occupation: Baker

Voice: Boston accent

Attributes [hide]

Kody Morton, Male Human Fighter 1
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)14 (+2) 13 (+1)12 (+1)
Skills Deception +3, Investigation +4
Senses Passive Perception 11
Languages Common, Celestial, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 4000 cp. Large well-done wool tapestry (300 gp).


Social Check DCs


Cloak In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 6'7" and is a bit bulky. He is very muscular particularly in the legs. He wears light armors faded through time and improper care. His lavender fur is kept up in a ponytail inside a Stetson hat. His eyes are likewise hazel. His teeth are white and perfect.

Personality: Eccentric and domineering, Cloak will drive conversation. Animals are drawn to him, and he is able to talk to them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After months of barely getting by, Cloak managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He is currently in port desperately looking for someone to get him out; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Extrovert, Gifted. Bonds: Attractive, Slave. Occupation: Carpenter

Voice: Booming voice

Attributes [hide]

Cloak In Woods, Male Tabaxi Paladin 11
Medium (6'7") Tabaxi, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 76 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 12 (+1)13 (+1) 18 (+4)14 (+2)
Skills Intimidation +6, Sleight of Hand +8
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +7 / 3d8+3, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1601100

Possessions: 24000 sp. Fire opal pendant on a fine gold chain (2000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Fire opal pendant on a fine gold chain (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Donaar Gygazzylyshrift, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears just a brown suit. He sports a flattop crest cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Donaar was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Passionate. Flaws: Secretive. Bonds: Poor, Adventurer. Occupation: Detective

Voice: Irish accent

Attributes [hide]

Donaar Gygazzylyshrift, Male Dragonborn Commoner 9
Medium (6'3") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 21 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)17 (+3) 15 (+2)14 (+2)
Skills Insight +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Auran, Orc, Infernal
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Kent, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he likes to wear ponchos typically of a light pastel in addition to tight pants. His tied-back hair is golden. His face is scarred and worn.

Personality: He is extraordinarily eccentric. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raymond fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels kind of lost in life; and he is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Ugly, Insane, Depressed. Bonds: Criminal record, Religious. Occupation: Ruler

Voice: Scottish accent

Attributes [hide]

Raymond Kent, Male Human Warrior 11
Medium (6'0") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 47 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)14 (+2) 12 (+1)13 (+1)
Skills Nature +6, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Elven
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: 1400 gp. Blue quartz (6 gp). Moss agate (6 gp).


Social Check DCs

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