Drogo Withrethin, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is well dressed, but even with his fine clothing he looks run-down, and sports empty pouches on his belt. His white hair is cut jaggedly and amateurishly. His blue eyes dart from person to person.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Server arts, while his mother instructed him in etiquette, music and courtly manner. He was taken as a slave by a traveling circus and forced to perform He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he uses money and sex appeal to get what he needs
Flaws: Greedy. Bonds: Attractive, Adventurer, Rich, Slave. Occupation: Server
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 79 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 19 (+4) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +6
Possessions: 300 pp. Aquamarine (500 gp). White opal (1400 gp). Jet (80 gp). Smoky quartz (80 gp). Star rose quartz (80 gp).
Erevan Beitz, Male Half-Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair and beard is wavy and long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Erevan abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Entrepeneur, Gifted. Flaws: Sensitive. Bonds: Attractive, Adventurer, Job. Occupation: Slave Trader
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Good (CR 15)
Armor Class 12
Hit Points 85 (15d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
Possessions: 7000 gp. 1 Medium magic item.
John Copeland, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is lengthy and is close to two feet long. This green eyed southerner is not easily forgotten.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He is searching for what he claims is his rightful reward.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants to meet his childhood hero
Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Greedy. Bonds: Adventurer. Occupation: Scribe
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Amethyst (80 gp). 1 Masterwork Common Ranged Weapon.
Thomas Serge, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'9" western man, he is generally well dressed albeit a few years behind the times. He wears a deerstalker hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born on a small isolated farm. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He tends to his Marshal job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern.
Flaws: Secretive. Bonds: Attractive, Job, Nature, Adventurer. Occupation: Marshal
Voice: Spits and sputters
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2500 sp.
Gimble Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears just a white suit. He has shaved his head bald. His eyes, though not visible through his cowl, are hazel.
Personality: He is extraordinarily eccentric. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Gimble was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He found a children's book about a Gnome Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's attracted to the PC; and he wants to get laid
Flaws: Insane, Ugly. Bonds: Adventurer, Poor, Has a crush. Occupation: Jeweler
Voice: Italian accent
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 14)
Armor Class 10
Hit Points 63 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +4 / 4d6-1, Ranged +4 / 4d6-1, Grapple -1
Possessions: 6000 gp. Brass mug with jade inlays (500 gp). Fire opal pendant on a fine gold chain (1100 gp). Gold music box (3000 gp). Gold dragon comb with red garnet eye (700 gp). Golden circlet with four aquamarines (1000 gp). Golden circlet with four aquamarines (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Finely wrought small gold bracelet (10 gp). Black velvet mask with numerous citrines (170 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
