Radomir Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: He wears an entirely brown suit with tan socks and a vest with buckled shoes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is skeptical of what others tell him and is slow to trust.
History: He was born to a criminal king-pin and mafia family He found a children's book about a Halfling Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Being a Mayor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is a bit of a kleptomaniac; and he is greedy
Ideals: Artistic. Flaws: Shy. Bonds: Criminal record, Adventurer, Rich. Occupation: Mayor
Voice: Dutch accent
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 51 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 18 (+4) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Infernal
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Flask Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears suspenders and white workpants. His shirt is brown, and he wears a heavy white leather apron most of the time. He keeps his black fur in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: His father raised him in a mountain cabin. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Flask never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He is currently in port desperately looking for someone to get him out; and to be a sailor again
Flaws: Shy. Bonds: Job, Nature, In love, Slave. Occupation: Body Guard
Voice: Australian accent
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 36 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 400 gp. Freshwater pearl (5 gp). Emerald (400 gp). Citrine (60 gp). 1 Minor magic item.
Olunt Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He would rather hide behind his crafts than deal with other people.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic. Flaws: Shy, Insane. Bonds: Attractive, Military. Occupation: Barkeep
Voice: Creaky witch voice
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 15 (+2) | 14 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Ignan, Goblin
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. 4 Smokesticks.
Ûkbûk Riley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He tends to wear a large blue jacket. His red hair is thinning but still full. His skin is flawless and his gray eyes scan people very quickly.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Courier. He has achieved small success as a Courier.
Motivation: Wants to open a new tavern; and doesn't want to be a courier and was forced into it by his family
Ideals: Persistence, Entrepeneur. Bonds: Attractive, Rich, Job, Family. Occupation: Courier
Voice: Smoker's lung
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 66 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 12 (+1) | 14 (+2) | 9 (-1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +4 / 2d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. Deep blue spinel (200 gp). 1 Minor magic item.
Delg Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 4'3" and wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are blue.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born in the north to a Sage, Delg learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Sage.
Motivation: Revenge; and he wants revenge against gnolls
Ideals: Justice. Bonds: In love, Job, Enemies. Occupation: Sage
Voice: Soft and mumbly
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 20 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 11 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1900 sp.
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