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NPC Generator

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Advanced [show]


Hunter Plemens, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a green vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his green boots flare out at the collars. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a small bristly mustache and wavy red hair. His face is covered beneath a completely black helmet.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is afraid of women and trembles around them

History: He comes from a rich southern family. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it.

Flaws: Shy, Racist. Bonds: Attractive, Rich. Occupation: Merchant

Voice: pre-pubescent

Attributes [hide]

Hunter Plemens, Male Half-Elf Adept 4
Medium (5'1") Half-Elf, True Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)16 (+3) 15 (+2)16 (+3)
Skills Athletics +4, Religion +5
Senses Passive Perception 12
Languages Common, Elven, Orc, Gnome, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 13000 sp.


Social Check DCs


Mamnen Ambition, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt. He wears a top hat to hide his balding. His eyes are likewise silver. His teeth are white and perfect.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He then took over the family business and is one of the better Fletcher for hire.

Motivation: He doesn't get along with people that don't share his tastes; and he's repulsed by the pc

Ideals: Impeccable, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Fletcher

Voice: High pitched, excited

Attributes [hide]

Mamnen Ambition, Male Tiefling Warlock 13
Medium (5'5") Tiefling, Neutral Good (CR 13)
Armor Class 14
Hit Points 68 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 12 (+1)17 (+3) 15 (+2)13 (+1)
Skills Medicine +6
Senses Passive Perception 12
Languages Common, Aquan, Auran, Gnoll
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1543333311

Possessions: 300 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Târz Wellington, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears an entirely pastel suit with black socks and a vest with buckled shoes. He carries with him a set of falchions, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His auburn hair is knotted and matted. He wears large thick round spectacles.

Personality: He is a Hunter first and foremost. He believes firmly that knowledge should be universal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Târz grew up listening to his father's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Târz grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Târz. He has recently gotten a pet goose that steals things from people.

Motivation: To unite with his sister; and balancing his hectic life and new hunter responsibilities is difficult

Ideals: Fighting. Bonds: Job, Adventurer, Criminal record, Family. Occupation: Hunter

Voice: Stutters

Attributes [hide]

Târz Wellington, Male Half-Orc Paladin 7
Medium (5'9") Half-Orc, Neutral Evil (CR 7)
Armor Class 9
Hit Points 66 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)16 (+3) 16 (+3)12 (+1)
Skills Investigation +6, Survival +6
Senses Passive Perception 13
Languages Common, Orc, Terran, Draconic, Auran
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 400 gp.


Social Check DCs


Duergath Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears blue trousers with violet and grey striped suspenders. He wears various colorful collared shirts. He has no hair. His eyes are brown and catlike.

Personality: Duergath speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Sold as a small child to a brothel owner, Duergath was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Mentor, Job. Occupation: Fortune-teller

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Duergath Holderhek, Male Dwarf Sorcerer 10
Medium (4'0") Dwarf, Neutral Good (CR 10)
Armor Class 13
Hit Points 69 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 18 (+4)15 (+2) 10 (+0)14 (+2)
Skills Sleight of Hand +7
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Ignan
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666653

Possessions: 7000 sp. Black pearl (800 gp). Red garnet (130 gp). Tiger eye turquoise (6 gp). Freshwater pearl (6 gp). Chrysoberyl (130 gp). Azurite (6 gp). Golden yellow topaz (800 gp). Aquamarine (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Direcris Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears black cloth garments or leather armor. His red crest, when down, is lengthy. His eyes are red and he is always smoking a pipe.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not trust anyone and sleeps with one eye open.

History: His parents moved while he was still in utero so he is the first generation to be born here. He found a children's book about a Dragonborn Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He tends to his Architect job now, and dutifully fulfills any obligations he has.

Motivation: He desires power and/or immortality; and to pay off his debts

Flaws: Insomniac. Bonds: Job, Immigrant, Adventurer, Debt. Occupation: Architect

Voice: Speaks like tongue is numb

Attributes [hide]

Direcris Kerrhylon, Male Dragonborn Fighter 8
Medium (6'6") Dragonborn, Chaotic Good (CR 8)
Armor Class 12
Hit Points 62 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)16 (+3) 16 (+3)14 (+2)
Skills Insight +6, Persuasion +5
Senses Passive Perception 13
Languages Common, Celestial, Sylvan, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs

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