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NPC Generator

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Advanced [show]


Einkil Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is generally well dressed albeit a few years behind the times. His hair is white and curly. His eyes are a pleasant hazel.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is lazy, self-centered, vain, and jealous.

History: He served in the navy to pay for his family's outstanding loans. After coming to the age of reason, Einkil took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying brother.

Motivation: He's repulsed by the PC; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Antagonistic, Selfish. Bonds: Attractive, Military. Occupation: Merchant

Voice: Scratchy, weak

Attributes [hide]

Einkil Daraln, Male Dwarf Wizard 6
Medium (4'1") Dwarf, True Neutral (CR 6)
Armor Class 10
Hit Points 31 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)17 (+3) 13 (+1)11 (+0)
Skills Acrobatics +3, Athletics +6
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Ignan, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443320000

Possessions: Sapphire pendant on gold chain (800 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). Solid gold idol (1000 gp).


Social Check DCs


Dayereth Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He does not wear sleeves and tends to eschew shirts when he can avoid it. He is an epitome of beauty. He wears a broad hat to cover his moderate length blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is able to fit into much smaller and tighter spaces than normal.

History: He was born several months after his father was called into army service. Dayereth was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Stylist. Now he works as a poetry tutor during his time off.

Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the east

Ideals: Gifted. Flaws: Cynical. Bonds: Attractive, Military, Immigrant. Occupation: Stylist

Voice: Mousy voice

Attributes [hide]

Dayereth Durkin, Male Half-Elf Monk 5
Medium (5'11") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)10 (+0) 12 (+1)11 (+0)
Skills Intimidation +3, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp. Banded agate (7 gp). Chalcedony (80 gp). Rock crystal (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aerdeth Serge, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt and is in decent physical shape. He wears his auburn hair up in a very large beehive style do. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He plays an instrument quite well.

History: He got into the Locksmith business at a young age. His mother was a mechanic, and taught him how to fix just about anything. He has been a successful dealer in antiques buying low and selling high.

Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and he'd like to take his coworkers down a peg

Ideals: Artistic, Persistence, Entrepeneur. Bonds: Job, Family. Occupation: Locksmith

Voice: Gruff and masculine

Attributes [hide]

Aerdeth Serge, Male Half-Elf Rogue 5
Medium (4'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)18 (+4) 16 (+3)18 (+4)
Skills Deception +7, Survival +6
Senses Passive Perception 13
Languages Common, Elven, Ignan, Goblin, Draconic, Gnome
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 700 gp.


Social Check DCs


Naal Starks, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears long strands of emerald and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is muscular with a powerful set of arms. His auburn hair is singed and shortened. His ears are large.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He can't help but pocket interesting objects he comes across

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). Being a Mason kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Logical. Flaws: Ugly. Bonds: Rich, Adventurer, Criminal record. Occupation: Mason

Voice: Speaks with back of mouth

Attributes [hide]

Naal Starks, Male Half-Elf Paladin 5
Medium (5'6") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)16 (+3) 11 (+0)14 (+2)
Skills Investigation +6, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Ignan, Auran, Druidic
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 20000 cp. Smoky quartz (70 gp).


Social Check DCs


Tod Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: An older man who wears a green vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his green boots flare out at the collars, he is not a threatening figure. His auburn hair is lengthy and is close to two feet long. His violet eyes are passionate and lively.

Personality: He can speak with the recently deceased. Tod is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: When he was but 8 years old his parents immigrated from the north. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Tod grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tod. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Meet up once more with his childhood friend; and find a way to reverse the transformation of his brother

Ideals: Gifted. Bonds: Family, Immigrant, Criminal record, Adventurer. Occupation: Dyer

Voice: Can't modulate volume

Attributes [hide]

Tod Silvereyes, Male Halfling Druid 3
Small (3'3") Halfling, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 17 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 9 (-1)13 (+1) 11 (+0)14 (+2)
Skills Investigation +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs

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