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NPC Generator

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Advanced [show]


Faran Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a green costume with the symbols of luck on his torso. His top hat is riddled with cuts and holes. He has gray eyes and a green hat with a blue feather.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He used his abilities to travel the world and help people.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Religious, Enemies. Occupation: Tanner

Voice: Speaks with squeezed throat

Attributes [hide]

Faran Copperkettle, Male Halfling Aristocrat 16
Small (3'0") Halfling, Neutral Good (CR 16)
Armor Class 14
Hit Points 93 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)8 (-1) 20 (+5)17 (+3)
Skills Persuasion +8, Stealth +8
Senses Passive Perception 15
Languages Halfling
Attacks Melee +4 / 4d10-1, Ranged +8 / 4d10+3, Grapple +3

Possessions: 800 pp. Sapphire pendant on gold chain (1500 gp). Fire opal pendant on a fine gold chain (600 gp). An abacus with copper, silver and gold markers (60 gp). Sapphire pendant on gold chain (1500 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). Jeweled anklet (4000 gp). Large well-done wool tapestry (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Jeweled gold crown (5000 gp). 1 Medium magic item.


Social Check DCs


Roland Ostoroth, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and is generally well dressed albeit a few years behind the times. He wears a colorful flower in his red hair. His amber eyes are slightly larger than normal.

Personality: Roland wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised in a white middle class family as the only child. From there he went from mercenary job to mercenary job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Athletic, Disciplined. Flaws: Fearful, Mundane. Bonds: Attractive. Occupation: Mason

Voice: Scandinavian accent

Attributes [hide]

Roland Ostoroth, Male Half-Elf Fighter 5
Medium (5'7") Half-Elf, Lawful Good (CR 5)
Armor Class 13
Hit Points 56 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)12 (+1) 13 (+1)9 (-1)
Skills Arcana +4, Performance +2
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs


Gunter Gresham, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears just a blue suit. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is almost excessively polite to everyone, even when angry. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gunter took refuge in the large cave and found the beat up whip and armor he uses now. He hasn't been sleeping well lately.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Insomniac, Shy, Impulsive. Bonds: Nature. Occupation: Stableman

Voice: Scandinavian accent

Attributes [hide]

Gunter Gresham, Male Human Aristocrat 11
Medium (5'2") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 63 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)11 (+0) 17 (+3)11 (+0)
Skills Deception +4, Insight +7
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: Jasper (40 gp). Jet (40 gp). Jacinth (3000 gp). Peridot (40 gp). Red garnet (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Colton, Male Human [Permalink]

Personal [hide]

Description: He sports tan clothing, slightly heavier than average wear, and carries longbows. His auburn hair is long and unkept. He has brown eyes and a tan hat with a blue feather.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born several months after his father was called into army service. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Adventurer, Military. Occupation: Mayor

Voice: Speaks with a cold

Attributes [hide]

Bertram Colton, Male Human Paladin 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)9 (-1) 16 (+3)12 (+1)
Skills Insight +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. Carnelian (20 gp). Alexandrite (1000 gp). Alexandrite (1000 gp). Onyx (20 gp). 1 Minor magic item.


Social Check DCs


Great Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has done his best to style his beige fur to look like a famous performer. He wears crescent spectacles with a black brim.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in a small plains village. He moved out west to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: To protect his home; and he is terrified, and will act out of fear

Ideals: Passionate. Flaws: Fearful. Bonds: Nature, Criminal record, Guardian. Occupation: Sculptor

Voice: Speaks in third person

Attributes [hide]

Great Of Ale, Male Tabaxi Cleric 10
Medium (5'6") Tabaxi, True Neutral (CR 10)
Armor Class 11
Hit Points 54 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)13 (+1) 11 (+0)16 (+3)
Skills Acrobatics +5, Deception +7
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264

Possessions: 1900 gp. Silver comb with moonstones (700 gp). A life-sized copper and silver statuette of a cockatrice. (100 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp).


Social Check DCs

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