Alex Koehlanna, Male Half-Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he has a large tan mantle and cape that has been intricately interwoven into his yellow robe, and is pretty ugly. His black hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He misses his home and complains about the freezing weather, even in summer.
History: Born in a small village he learned the ways of the warrior from his father. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He desires power and/or immortality.
Ideals: Fighting, Gifted. Flaws: Ugly, Emotional. Bonds: Immigrant. Occupation: Roofer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 4000 cp.
Mozikth Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man wears professional attire. He wears his red crest down. He has gold eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Further he is a bit of a stoner and is frequently out of it.
History: When he was but 3 years old his parents immigrated from the east. A few years later when the west was not economically sound they moved to his current location. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things; and he is content
Flaws: Mundane, Addict. Bonds: Attractive, Poor, Immigrant. Occupation: Shoemaker
Voice: American accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 37 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: 10000 sp.
Gerald Middleton, Male Human [Permalink]
Personal [hide]
Description: An older man who sports red clothing, slightly heavier than average wear, he is not a threatening figure. His hair is always cut to a buzz. He has violet eyes and a red hat with a brown feather.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He always tries to repair and not replace. It was this mentality that drove him into the Bather business.
History: He was born on a small isolated farm. He worked as a nervous Bather and found it very stressful. He tends to his Bather job now, and dutifully fulfills any obligations he has.
Motivation: He's repulsed by the PC; and he is unsatisfied with his job
Ideals: Gifted, Persistence. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Bather
Voice: Speaks in third person
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Ignan, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Citrine (30 gp). 1 Minor magic item.
Aldous Watson, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a grey vest and prefers tan and black shirts. His boots appear to have been at one point steel toed but are quite worn down and is in decent physical shape. His hair is cut close to his head. His thin eyebrows rest above his beady green eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He takes great joy in being the best Marshal in town.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. A gifted student he started as a Spy, but he got bored and became a Marshal. He tends to his Marshal job now, and dutifully fulfills any obligations he has.
Motivation: His religion dominates his actions.
Ideals: Optimist. Flaws: Ugly. Bonds: Job, Religious, Enemies. Occupation: Marshal
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 150 gp. Red spinel (70 gp).
Alberich Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'2" southern man, he wears many layers of old clothing at all times. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Servant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion.
Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Servant
Voice: Russian accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 3 |
Possessions: 500 gp. Deep blue spinel (800 gp). Chrysoprase (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!