Zedaar Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears long strands of sapphire and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is portly but not overly obese. His Stetson hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Gifted from a young age, Zedaar studied abroad. His father was a mechanic, and taught him how to fix just about anything. He has built up a small fortune and can afford his own way.
Motivation: Sabotage a competitor.
Ideals: Gifted, Persistence. Flaws: Ugly. Bonds: Rich, Job. Occupation: Assassin
Voice: Posh accent
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 9)
Armor Class 13
Hit Points 54 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 17 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 1 |
Possessions: 160 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Brass mug with jade inlays (300 gp). Gold and topaz bottle stopper cork (700 gp). 1 Minor magic item. 1 Minor magic item.
Uraim Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He dropped out of school before completing his studies. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Entrepeneur, Optimist, Logical. Bonds: Attractive, Religious. Occupation: Interpreter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 18 (+4) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 160 gp.
Naeris Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and sports empty pouches on his belt. His hair, while still mostly white, has prominent grey streaks. His eyes, though not visible through his cowl, are gray.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. Further he is a bit of a stoner and is frequently out of it.
History: He was born to a criminal king-pin and mafia family His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants revenge against goblins.
Ideals: Entrepeneur. Flaws: Addict. Bonds: Enemies, Criminal record, Religious. Occupation: Carter
Voice: Loud with bravado
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 2500 sp.
Suhnae Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Suhnae was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Suhnae's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Mentor, Military. Occupation: Actor
Voice: Irish accent
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
Possessions: 100 gp.
Oblar Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: He typically wears green cloth garments or leather armor. He is physically well-built. He wears a wide-brimmed hat to cover his moderate length black hair. His eyes are hazel.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Through the years after Oblar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Oblar's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Artistic. Flaws: Secretive, Antagonistic. Bonds: Adventurer. Occupation: Seamstress
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 330 gp. 3 Holy water.
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