Trail Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress), and carries crossbows. His fur is short and black. His eyes are blue and he is always smoking a pipe.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: A powerful slaver made him what he is. In his 13th year, his parents were killed by a dire rats raid, leaving Trail alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Someone believes him a fraud; and he has comitted a past crime that haunts him to this day
Ideals: Fighting, Disciplined. Bonds: Criminal record, Mentor, Enemies. Occupation: Carter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'8") Tabaxi, True Neutral (CR 17)
Armor Class 13
Hit Points 117 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 17 (+3) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 7000 gp. Chalcedony (60 gp). Blue sapphire (1200 gp). Alexandrite (200 gp). Bloodstone (60 gp). Deep blue spinel (200 gp). Violet garnet (200 gp). Coral (140 gp). Peridot (60 gp). Pink pearl (140 gp). Star ruby (1200 gp). Red-brown spinel (140 gp). Red-brown spinel (140 gp). Aquamarine (200 gp). Golden yellow topaz (200 gp). Pink pearl (140 gp). Red spinel (140 gp). Bloodstone (60 gp). Star ruby (1200 gp). Rich purple corundum (1200 gp). Moonstone (60 gp). Black pearl (200 gp). Sard (60 gp). Coral (140 gp). Chrysoberyl (140 gp). Carnelian (60 gp). Chrysoprase (60 gp).
Tod Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright pastel and brown, and wears rings and necklaces with large, colorful gems, and carries swords. His black hair is still thick. His eyes are a pleasant violet.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born in a small village he learned the ways of the warrior from his father. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: An old rival family wants him found; and nothing but the best is good enough for him
Ideals: Fighting, Impeccable, Entrepeneur. Bonds: Rich, In love, Family. Occupation: Adventurer
Voice: Smoker's lung
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 5)
Armor Class 13
Hit Points 22 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Orc, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Half-Plate. 1 Chain shirt. 1 Full Plate.
Drogo Durkin, Male Half-Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and tends to wear a large black jacket. His auburn hair is slicked back into a classic pompadour. He is very pretty but has cold, dead eyes.
Personality: He is irascible and easily irritated. He believes the world needs to unite to get rid of gnolls once and for all.
History: Born to a pair of adventurers, Drogo grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has been a successful dealer in antiques buying low and selling high.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.
Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Enemies, Adventurer. Occupation: Ploughman
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 8)
Armor Class 10
Hit Points 38 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 15 (+2) | 16 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Terran, Ignan, Auran
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +2
Possessions: 1600 gp. White opal (600 gp). 1 Minor magic item. 1 Minor magic item.
Frederick Aloro, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears a brown top hat and brown clothes. He has a penchant for wearing a ring with an oversized amber on his left hand. He sports a flattop hair cut. His skin is flawless and his gray eyes scan people very quickly.
Personality: Abrasive and pushy, he has a hard time making friends. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was raised in a forest tribe. After coming to the age of reason, Frederick took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Rich, Attractive, Nature. Occupation: Soapmaker
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 55 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 16 (+3) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: Just what you see.
Hadarai Netyoive, Male Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He likes to wear grey tank tops with black pants, marred by teas. His silver hair is cut short with large spiked bangs in the front. He wears a mask on his face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Hadarai was left his father's suit of armor and trained in its use and care. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and money/treasure
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Military, Rich. Occupation: Banker
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 7000 cp.
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