Kelter Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a tight fitting black shirt and pants. He has done his best to style his chestnut hair to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: The child of a Courier, who enjoyed hunting, Kelter was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His spouse's relatives view him with great suspicion; and to get a good night's sleep
Ideals: Justice. Flaws: Insomniac, Secretive. Bonds: Poor, Nature. Occupation: Bellfounder
Voice: American accent
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 48 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 1000 sp. Deep blue spinel (300 gp). Golden pearl (150 gp).
Sun Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He has a slight overbite and is overall scrawny. His gray fur is knotted and matted. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He plays an instrument quite well.
History: He was born in the north, but his parents moved at a very young age to the west. Sun was born on a far northern island where he grew up under the tutelage of his mother, an expert Body Guard. He left for the north, certain he would find work there.
Motivation: He feels kind of lost in life.
Ideals: Artistic. Flaws: Ugly, Secretive. Bonds: Immigrant. Occupation: Body Guard
Voice: Timid voice
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Evil (CR 13)
Armor Class 14
Hit Points 101 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 14 (+2) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 2000 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). 1 Medium magic item.
Fabien Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He has relatively dark skin and is very physically imposing due to his abundance of muscles. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has violet eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends.
Ideals: Joker, Philantrophist, Entrepeneur. Bonds: Attractive, Adventurer. Occupation: Body Guard
Voice: Loud with bravado
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 7)
Armor Class 11
Hit Points 52 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Auran, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 800 gp.
Fonkin Welber, Male Gnome [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is silver and curly. His eyes are likewise violet. His teeth are white and perfect.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born to loving parents in a slum to the south. He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. He became a Masseuse soon after.
Motivation: Expand his business; and he is unsatisfied with his job
Bonds: Attractive, Job, Immigrant, Poor. Occupation: Masseuse
Voice: Sensual and smooth
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 80 pp.
Eberk Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears dull red sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case, and sports empty pouches on his belt. His hair is silver and curly. He has violet eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born on a small isolated farm. He was taken as a slave by a traveling circus and forced to perform He has gone from town to town working and never settling down anywhere, but has fallen for a local Laborer. He hasn't told them the truth, but wants to settle down with them.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Flaws: Impulsive, Fearful. Bonds: Nature, Slave, Has a crush. Occupation: Mercenary
Voice: Old Prospector
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 34 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 70 pp. Eyepatch with mock eye of sapphire and moonstone (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A miniature golden chest with tiny emeralds lining the top (140 gp). Gold dragon comb with red garnet eye (1600 gp). 1 Minor magic item.
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