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NPC Generator

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Advanced [show]


Azgrom Shipley, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses in black turtlenecks beneath a brown coat with pastel slacks. He carries with him a set of falchions, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His hair is long and red with streaks of chestnut, and is pulled back with small black clips. His beard is chestnut, braided, and well cared for. His eyes are gray and he is always smoking a pipe.

Personality: Stoic and calm, he prefers to meditate than take action. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Sold as a small child to a brothel owner, Azgrom was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Azgrom was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Azgrom's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Azgrom and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Ideals: Fighting, Disciplined, Philantrophist. Flaws: Antagonistic. Bonds: Mentor. Occupation: Herbalist

Voice: Speaks through clenched teeth

Attributes [hide]

Azgrom Shipley, Male Half-Orc Cleric 6
Medium (6'7") Half-Orc, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)16 (+3) 13 (+1)10 (+0)
Skills Nature +6, Religion +6
Senses Passive Perception 11
Languages Common, Orc, Ignan, Undercommon, Celestial
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 300 gp.


Social Check DCs


Oren Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He wears suspenders and yellow workpants. His shirt is tan, and he wears a heavy yellow leather apron most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 2'11" when asserting himself. His silver hair is heavily combed to the right. He wears large thick round spectacles.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born in a small forest village. He has had some formal singing training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Regain custody of his daughter; and to reunite with his absent father

Ideals: Persistence, Artistic. Flaws: Shy. Bonds: Nature, Family. Occupation: Barber

Voice: Speaks fast with a slight lisp

Attributes [hide]

Oren Strongbones, Male Halfling Druid 5
Small (2'11") Halfling, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 24 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)18 (+4) 13 (+1)11 (+0)
Skills Religion +7, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Ignan, Orc, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 400 gp.


Social Check DCs


Flask Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His beige fur is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born in the north. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Flask took refuge in the old dungeon and found the beat up trident and armor he uses now. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often.

Ideals: Athletic, Justice. Flaws: Antagonistic. Bonds: Immigrant, Nature. Occupation: Cook

Voice: Old thin voice

Attributes [hide]

Flask Of Winter, Male Tabaxi Wizard 4
Medium (5'8") Tabaxi, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)9 (-1) 16 (+3)13 (+1)
Skills Perception +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Carnelian (70 gp). Red-brown spinel (60 gp). Hematite (16 gp). 1 Minor magic item.


Social Check DCs


Bundrigo Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He dresses well, typically a more casual-formal manner. His whole body is exceptionally muscular. He has shaved his head bald. His violet eyes have a joyful gleam in them most of the time.

Personality: He loves telling others what to do and how they should feel about things. He does not believe in violence as a means to an end. He is a dedicated Junk Dealer but believes his peers are too gung-ho.

History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the south, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Opinionated, Pacifist. Bonds: Attractive, Immigrant, Religious. Occupation: Junk Dealer

Voice: Stutters

Attributes [hide]

Bundrigo Reedfellow, Male Halfling Fighter 7
Small (3'4") Halfling, Lawful Evil (CR 7)
Armor Class 12
Hit Points 48 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)16 (+3) 16 (+3)15 (+2)
Skills History +6, Investigation +6
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Druidic, Celestial
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Fire opal pendant on a fine gold chain (1600 gp). Fire opal pendant on a fine gold chain (1600 gp).


Social Check DCs


Don Moreno, Male Half-Elf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He tends to wear a blue poncho over his likewise colored trousers and shirt. His whole body is exceptionally muscular. He keeps his red hair in a pixie cut. He has several tiny topaz earrings on each ear.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born at the edge of vast desert. He moved from fad to fad and when he turned 15 he discovered music. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure.

Ideals: Artistic, Joker. Bonds: Immigrant, Rich, Nature. Occupation: Ruler

Voice: Timid voice

Attributes [hide]

Don Moreno, Male Half-Elf Warlock 4
Medium (5'2") Half-Elf, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)12 (+1) 9 (-1)13 (+1)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 23000 cp.


Social Check DCs

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