Trail Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of nunchakus, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying black fur a little too much giving a sharp black color. His eyes are likewise green.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered painting. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trail fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and to share knowledge with the world
Ideals: Fighting, Passionate, Artistic, Logical. Flaws: Shy. Bonds: Attractive. Occupation: Server
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 50 gp.
Vrondiss Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a violet suit, tan shirt, and red tie. He is physically well-built. His white crest is unkempt and raggedy. He has gold eyes and a violet hat with a tan feather.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has all his life been fascinated with singing.
History: Born in a small village he learned the ways of the warrior from his father. He has had some formal singing training, and achieved minor success. He has never given up on his singing dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Artistic, Fighting. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Bellfounder
Voice: Spits and sputters
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 55 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 600 gp. Blue quartz (5 gp). Jet (40 gp). Black pearl (600 gp). Blue star sapphire (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Astar Ideal, Male Tiefling [Permalink]
Personal [hide]
Description: He wears bulky blue painted plate armor. He is physically well-built. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born to a pair of adventurers, Astar grew up listening to his father's many stories. Like his father and his brother before him, after school he went straight into learning to become a Detective. Since then, he has sought to make the best of life.
Motivation: He would like to get married and retire; and meet up once more with his childhood friend
Ideals: Optimist. Flaws: Shy. Bonds: Job, Adventurer, Has a crush. Occupation: Detective
Voice: Uses sign language
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Neutral (CR 8)
Armor Class 9
Hit Points 61 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 15 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Giant, Goblin
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
Possessions: 500 gp. Deep blue spinel (900 gp). Smoky quartz (70 gp). Violet garnet (900 gp). Lapis lazuli (5 gp).
Zaffrab Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky man likes to wear green tank tops with blue pants. His black hair is singed and shortened. His green eyes lackadaisically let the world flow into them.
Personality: Zaffrab hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Zaffrab hails from a village terrorized by gnolls. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: Revenge.
Ideals: Artistic. Flaws: Ugly. Bonds: Immigrant, Enemies, Rich. Occupation: Gardener
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 10)
Armor Class 10
Hit Points 92 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 16 (+3) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Gnoll
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +6
Possessions: 110 pp. Obsidian (8 gp).
Karash Landon, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a yellow shirt with thin pastel vertical stripes and grey pants. His hair is long and auburn with streaks of golden, and is pulled back with small yellow clips. His beard is golden, braided, and well cared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Animals are drawn to him, and he is able to talk to them.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sculptor arts, while his father instructed him in etiquette, music and courtly manner. Brilliant and gifted he never wanted to apply himself. He has been saving his money to try and buy his brother's freedom.
Motivation: A deep hatred of illithids; and to unite with his brother
Ideals: Gifted. Bonds: Family, Rich, Enemies. Occupation: Sculptor
Voice: Timid voice
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 37 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Undercommon, Celestial
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 500 gp. 1 Masterwork Common Melee.
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