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Advanced [show]


Raam Wrath, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His silver hair is smooth and relatively long. His eyes are white and beady.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He uses divination through singing.

History: The child of northern immigrants he idolized his mother. He worked as a nervous Animal Trainer and found it very stressful. He now mingles about in high society.

Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult; and he is greedy

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Rich, Immigrant, Job. Occupation: Animal Trainer

Voice: Creaky witch voice

Attributes [hide]

Raam Wrath, Male Tiefling Adept 8
Medium (6'4") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 47 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)15 (+2) 14 (+2)16 (+3)
Skills History +5, Survival +5
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 1400 gp. Blue sapphire (900 gp). Rhodochrosite (8 gp).


Social Check DCs


Sun In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, and carries whips. His fur is greying and his face has many wrinkles. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a logical person and will generally grow upset if things defy logic and science.

History: Sold as a small child to a slaver, Sun was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Shepherd

Voice: Shortens vowels

Attributes [hide]

Sun In Woods, Male Tabaxi Ranger 10
Medium (5'5") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 44 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)12 (+1) 18 (+4)11 (+0)
Skills Arcana +5, Persuasion +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1601100

Possessions: 160 pp. Golden circlet with four aquamarines (5000 gp). Large well-done wool tapestry (600 gp). A necklace of small pink pearls (5000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). Silver comb with moonstones (800 gp). Large well-done wool tapestry (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Yurk Atterton, Male Half-Orc [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears dark leathers with embroidery. He wears his black hair up. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a logical person and will generally grow upset if things defy logic and science.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: An old rival family wants him found; and to share knowledge with the world

Ideals: Joker, Logical, Justice. Bonds: Slave, Family. Occupation: Carter

Voice: Irish accent

Attributes [hide]

Yurk Atterton, Male Half-Orc Ranger 11
Medium (6'5") Half-Orc, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 95 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 19 (+4)13 (+1) 15 (+2)11 (+0)
Skills Religion +5, Survival +6
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 400 gp. Amethyst (80 gp). Golden pearl (80 gp). Azurite (11 gp). Tourmaline (80 gp). Freshwater pearl (11 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gargax Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and a wedding ring on his left hand. He wears his copper crest up. His fierce red eyes like to dwell on things.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gargax was born the youngest of three triplets. His family was turned out during the war. He and his family wandered east to less war torn lands. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Doesn't want to be a Tailor and was forced into it by his family; and wishes to resurrect an old love

Ideals: Optimist, Logical. Flaws: PTSD. Bonds: In love, Family. Occupation: Tailor

Voice: Speaks like tongue is numb

Attributes [hide]

Gargax Shestendeliath, Male Dragonborn Warrior 7
Medium (6'1") Dragonborn, Lawful Good (CR 7)
Armor Class 9
Hit Points 42 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 9 (-1)12 (+1) 13 (+1)12 (+1)
Skills Animal Handling +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Orthog Easton, Male Half-Orc [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He wears a blue armored body suit, with a simple black line shooting up and back down. His head has been shaved. His amber eyes peer out from beneath his deerstalker blue hat.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Orthog was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his brother recently and the two have been together since.

Motivation: He has passion for adventuring and risk; and an old rival family wants him found

Flaws: Ugly, Shy. Bonds: Adventurer, Family. Occupation: Animal Trainer

Voice: growls and snarls, animalistic

Attributes [hide]

Orthog Easton, Male Half-Orc Warrior 3
Medium (6'5") Half-Orc, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)9 (-1) 12 (+1)11 (+0)
Skills Animal Handling +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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