Veit Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tattered old clothes. His blonde hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is business-like. He takes instructions and follows them to the letter. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: His parents moved while he was still in utero so he is the first generation to be born here. He helped his mother out around the business and became quite the natural. He has taken up work as a Farmer and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Wants to open a new tavern; and balancing his hectic life and new farmer responsibilities is difficult
Ideals: Professionalism. Flaws: Ugly, PTSD. Bonds: Job, Immigrant. Occupation: Farmer
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 7)
Armor Class 14
Hit Points 39 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 17 (+3) | 9 (-1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 400 gp.
Frederick Dalanthan, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his trident. He is bald on top and has large brown tufts of hair around his ears. His face is covered beneath a completely black helmet.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Money/treasure.
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Fletcher
Voice: Jittery and nervous
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 46 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 300 gp.
Morkral Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a faded coat and loose pants complete with Stetson hat. His auburn hair is greasy and uncared for. His face is covered beneath a completely black helmet.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Morkral was raised in a hard working conservative environment. He worked as a nervous Farmer and found it very stressful. He now travels the world, in search of power and loot.
Motivation: Balancing his hectic life and new Farmer responsibilities is difficult; and he'd like to take his coworkers down a peg
Flaws: Ugly. Bonds: Job, Adventurer, Rich. Occupation: Farmer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Goblin
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp.
Jocelyn Melancon, Male Human [Permalink]
Personal [hide]
Description: This man wears a custom-built plate barding that's adorned with pastel lining and desert motifs, and sports empty pouches on his belt. He has a golden handlebar mustache and slicked back golden hair. His eyes are a pleasant violet.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Animals are drawn to him, and he is able to talk to them.
History: He was raised in a forest tribe. After coming to the age of reason, Jocelyn took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wants a kiss; and he wants to get laid
Ideals: Gifted. Bonds: Attractive, Nature, In love, Has a crush. Occupation: Glassblower
Voice: Thin and wheezing
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Ignan, Terran, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 4000 cp.
Varis Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of pickaxes on his belt, each one with a aquamarine on the hilt. He wears his golden hair down. His gray unseeing eyes seem to look past you.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Varis was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to trick people and travel the world for free.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Fighting, Joker. Flaws: Disease. Bonds: Criminal record, Poor. Occupation: Sage
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 50 gp. 1 Masterwork Common Melee.
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