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NPC Generator

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Advanced [show]


Taklinn Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears green leather gloves, a green jacket, and tight pants, marred by beers. His red hair is greasy and uncared for. He wears large thick round spectacles.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is lazy and tries to find solutions quickly.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and meet up once more with his childhood friend

Flaws: Ugly, Secretive, Lazy, Disease. Bonds: Adventurer. Occupation: Ploughman

Voice: Old Prospector

Attributes [hide]

Taklinn Goblinbane, Male Dwarf Expert 10
Medium (4'3") Dwarf, Chaotic Good (CR 10)
Armor Class 12
Hit Points 62 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)12 (+1) 11 (+0)15 (+2)
Skills Arcana +5, Performance +6
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 900 gp. Rock crystal (70 gp). Blue star sapphire (900 gp). Jade (140 gp). Brown-green garnet (140 gp). Obsidian (4 gp). Deep blue spinel (400 gp). Blue star sapphire (900 gp). Jet (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mozikth Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a tan coat over a violet low-cut shirt, and a small hat upon his head. He is physically well-built. He has no crest. His ears are large.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born blind and as such lacked many opportunities for work. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. By chance he met his brother recently and the two have been together since.

Motivation: He feels that his past leaves him morally obligated to help; and to reunite with his absent father

Flaws: Ugly, Antagonistic, Disease. Bonds: Family, Criminal record. Occupation: Barkeep

Voice: High pitched, excited

Attributes [hide]

Mozikth Clethtinthiallor, Male Dragonborn Adept 4
Medium (6'6") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 17 (+3)16 (+3) 15 (+2)19 (+4)
Skills Intimidation +6, Stealth +5
Senses Passive Perception 12
Languages Common, Sylvan, Celestial, Undercommon
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 10 pp. Alexandrite (500 gp). Golden pearl (160 gp). 1 Minor magic item.


Social Check DCs


Snagog Adley, Male Half-Orc [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is wearing colorful clothing, dressed as a Stableman. His whole body is exceptionally muscular. He has shaved his head bald. His blue eyes are slightly larger than normal.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was born in the east, but his parents moved at a very young age to the west. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Snagog took refuge in the large cave and found the beat up lance and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to raise his children well; and several ex partners dislike his way of doing things and want revenge

Ideals: Persistence. Bonds: Immigrant, Job, Enemies, Nature, Family. Occupation: Stableman

Voice: Ums and uhs a lot

Attributes [hide]

Snagog Adley, Male Half-Orc Fighter 7
Medium (5'9") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 68 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)8 (-1) 13 (+1)13 (+1)
Skills Acrobatics +5, Athletics +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kipper Pingun, Male Gnome [Permalink]

Personal [hide]

Description: A middle-aged man, he wears clothing that is held on in multiple layers but all of it is in poor condition, and is pretty ugly. He has done his best to style his golden hair to look like a famous performer. His eyes, though not visible through his cowl, are green.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in a small village he learned the ways of the warrior from his father. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kipper fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Poor, Nature. Occupation: Fortune-teller

Voice: Timid voice

Attributes [hide]

Kipper Pingun, Male Gnome Aristocrat 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)15 (+2) 15 (+2)9 (-1)
Skills Perception +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Celestial
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 300 gp.


Social Check DCs


Salasar Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: This northern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His clothes are grease stained in places. He wears his red crest up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He has been a successful dealer in antiques buying low and selling high.

Motivation: To be a Tailor again.

Ideals: Entrepeneur. Flaws: Terse, Antagonistic. Bonds: Poor, Immigrant, Job. Occupation: Marshal

Voice: Shortens vowels

Attributes [hide]

Salasar Sumnarghthrysh, Male Dragonborn Cleric 8
Medium (6'6") Dragonborn, Lawful Evil (CR 8)
Armor Class 12
Hit Points 55 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)11 (+0) 9 (-1)19 (+4)
Skills Arcana +3, History +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs

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