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NPC Generator

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Advanced [show]


Dalgal Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is bristling with hidden weapons, mostly kukris and falchions. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is mildly Dwarf supremacist, though he does not identify as such. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Dalgal was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: He is not mentally stable, and does not behave rationally; and he is a bit of a kleptomaniac

Flaws: Racist, Insane. Bonds: Criminal record, Attractive, Poor. Occupation: Architect

Voice: Low rumbling, strings words together

Attributes [hide]

Dalgal Ironfist, Male Dwarf Expert 8
Medium (4'4") Dwarf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 34 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)14 (+2) 14 (+2)7 (-2)
Skills Medicine +5
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Halfling
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: Malachite (7 gp). Deep blue spinel (1400 gp). Obsidian (7 gp). Citrine (60 gp). 1 Minor magic item.


Social Check DCs


Quick Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy gray fur. He wears a robe, a symbol of the sun god around his neck, and a shortbow on his belt. He has a hunchback. His gray fur is knotted and matted. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He's also a talented Mayor, but doesn't like to broadcast it.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Job, Military. Occupation: Bowyer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Quick Plume, Male Tabaxi Druid 3
Medium (6'10") Tabaxi, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)12 (+1) 16 (+3)12 (+1)
Skills Investigation +3, Medicine +5
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Norman Woodhouse, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a fancy blue suit. His hair is golden and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a pair of adventurers, Norman grew up listening to his father's many stories. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He has dedicated himself to building a better village for his children.

Motivation: He uses money and sex appeal to get what he needs; and he is unsatisfied with his job

Ideals: Gifted. Bonds: Attractive, Job, Religious, Adventurer, Rich. Occupation: Bellfounder

Voice: Rhymes sentences (sorry)

Attributes [hide]

Norman Woodhouse, Male Half-Elf Fighter 4
Medium (5'2") Half-Elf, Lawful Good (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)15 (+2) 8 (-1)13 (+1)
Skills Medicine +1, Performance +3
Senses Passive Perception 9
Languages Common, Elven, Undercommon, Celestial
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 60 pp. Pink pearl (110 gp). Jasper (70 gp). Rich purple corundum (800 gp). White opal (800 gp). 1 Minor magic item.


Social Check DCs


Raam Vigil, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he has a large green mantle and cape that has been intricately interwoven into his brown robe. He wears a colorful flower in his white hair. His white eyes dart from person to person.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He never wears the same outfit twice, unless he absolutely has to.

History: Born in a small village he learned the ways of the warrior from his father. After coming to the age of reason, Raam took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Gifted, Artistic, Fighting. Flaws: PTSD. Bonds: Attractive. Occupation: Mason

Voice: Speaks with lips pursed

Attributes [hide]

Raam Vigil, Male Tiefling Ranger 8
Medium (6'1") Tiefling, Lawful Good (CR 8)
Armor Class 13
Hit Points 35 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)16 (+3) 15 (+2)18 (+4)
Skills Perception +5, Sleight of Hand +6
Senses Passive Perception 16
Languages Common, Elven, Orc, Halfling
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 800 gp. Black pearl (400 gp). Blue quartz (4 gp). Deep blue spinel (400 gp). Eye agate (4 gp). Emerald (600 gp). Peridot (60 gp).


Social Check DCs


Dayereth Amakiir, Male Elf [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is wearing the road beaten gear of a warrior. His whole body is exceptionally muscular. With bright red hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Eccentric and domineering, Dayereth will drive conversation. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born on a small isolated farm. In his 13th year, his parents were killed by a giants raid, leaving Dayereth alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Dayereth was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Revenge; and someone believes him a fraud

Ideals: Fighting, Extrovert. Flaws: Impulsive. Bonds: Immigrant, Nature, Enemies. Occupation: Marshal

Voice: Middle-eastern accent

Attributes [hide]

Dayereth Amakiir, Male Elf Cleric 7
Medium (4'7") Elf, Lawful Evil (CR 7)
Armor Class 15
Hit Points 34 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 11 (+0)15 (+2) 14 (+2)12 (+1)
Skills Arcana +5, Sleight of Hand +8
Senses Passive Perception 12
Languages Common, Elven, Draconic, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +8 / 2d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 9000 sp.


Social Check DCs

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