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Senteq Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'4". He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and his gloved hand is found clutching a greataxe. His hair is red, silky, and of moderate length. He wears large thick round spectacles.

Personality: He is mildly Gnome supremacist, though he does not identify as such. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to a criminal king-pin and mafia family He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: Expand his business; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Flaws: Racist. Bonds: Attractive, Military, Criminal record, Debt, Job. Occupation: Miller

Voice: Booming voice

Attributes [hide]

Senteq Lingenhall, Male Gnome Wizard 5
Small (3'4") Gnome, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 38 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 18 (+4)16 (+3) 18 (+4)11 (+0)
Skills Athletics +4, Stealth +6
Senses Passive Perception 14
Languages Common, Gnome, Druidic, Goblin, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 40000 cp. 2 Antitoxin.


Social Check DCs


Krimmon Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses in collared shirts and wears a proper scarf over his head. His auburn hair is greasy and uncared for. He has a tattooed face.

Personality: Always inclined to offer people food he seems plenty friendly. He pushes his goals aggressively. He is also a coward if confronted.

History: Krimmon lived on a farm with his father, near the main road leading to a nearby town. One day when Krimmon was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Krimmon was heart-stricken from the event, and his mother started working long hours to provde for them. He now spends his time doing works of charity.

Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers

Ideals: Philantrophist. Flaws: Ugly, Fearful, PTSD. Bonds: Family. Occupation: Guard

Voice: Uses lots of figures of speech

Attributes [hide]

Krimmon Sunmeadow, Male Halfling Cleric 6
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 34 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)15 (+2) 13 (+1)14 (+2)
Skills Acrobatics +6, Insight +4
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Terran
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs


Thoradin Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: 4'1" and muscular, this western man is typically in his Barkeep uniform. He has moderate length silver hair. His skin is flawless and his blue eyes scan people very quickly.

Personality: He likes to make people angry or surprised. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an apprentice working in his father's forge. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often; and he is unsatisfied with his job

Ideals: Athletic, Fighting. Flaws: Antagonistic. Bonds: Job, Attractive. Occupation: Barkeep

Voice: Slurs words

Attributes [hide]

Thoradin Fallack, Male Dwarf Fighter 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)10 (+0) 13 (+1)16 (+3)
Skills Investigation +2, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1700 sp.


Social Check DCs


Arnold Ashley, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of amethyst and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is physically well-built. He keeps his long red hair kept up in a rat tail. His brown eyes peer out from beneath his Stetson white hat.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He became a Layabout soon after.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Job, Enemies. Occupation: Layabout

Voice: Speaks with lips pursed

Attributes [hide]

Arnold Ashley, Male Human Aristocrat 1
Medium (6'3") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)18 (+4) 15 (+2)11 (+0)
Skills Acrobatics +2, Investigation +6
Senses Passive Perception 12
Languages Common, Draconic, Gnoll, Auran, Aquan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +6

Possessions: 800 sp.


Social Check DCs


Fargrim Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He is physically well-built. His chestnut hair is unkempt and raggedy. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: While he acts the brute, he is far gentler than he would appear. He misses his home and complains about the freezing weather, even in summer.

History: The child of western immigrants he idolized his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He would like to get married and retire; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Poor, Immigrant. Occupation: Shoemaker

Voice: Complex vocabulary, royal

Attributes [hide]

Fargrim Graybeard, Male Dwarf Wizard 7
Medium (4'0") Dwarf, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 34 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)14 (+2) 13 (+1)10 (+0)
Skills Medicine +4, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Aquan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 300 gp.


Social Check DCs

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