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Advanced [show]


Justin Mori, Male Human [Permalink]

Personal [hide]

Description: He wears a black coat over a red low-cut shirt, and a feathered hat upon his head. He is portly but not overly obese. His hair is cut close to his head. His amber eyes peer out from beneath his feathered black hat.

Personality: He dislikes all the random violence that takes place in the east. He is a ruthless business man, a trait he acquired from his father.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Courier kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable.

Ideals: Pacifist, Entrepeneur. Bonds: Criminal record. Occupation: Courier

Voice: Breathy voice

Attributes [hide]

Justin Mori, Male Human Paladin 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)13 (+1) 16 (+3)12 (+1)
Skills Insight +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


Hunter Hallewell, Male Human [Permalink]

Personal [hide]

Description: This man wears a custom-built plate barding that's adorned with brown lining and desert motifs. He is muscular with a powerful set of arms. His feathered hat is riddled with cuts and holes. He has blue eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to loving parents in a slum to the north. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was granted arcane powers by his dying brother.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable

Ideals: Gifted. Flaws: Ugly. Bonds: Criminal record, Poor, Slave. Occupation: Sage

Voice: Thin and wheezing

Attributes [hide]

Hunter Hallewell, Male Human Bard 1
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)10 (+0) 18 (+4)14 (+2)
Skills Investigation +2, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 100 sp.


Social Check DCs


Jabbie Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears professional attire. He has moderate length red hair. His eyes are a pleasant brown.

Personality: Jabbie wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... Energy wise he seems alert and responsive.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Disciplined, Professionalism, Gifted. Bonds: Attractive, Rich. Occupation: Glassblower

Voice: Cold and demanding tone

Attributes [hide]

Jabbie Tarkelby, Male Gnome Commoner 4
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)14 (+2) 12 (+1)12 (+1)
Skills Animal Handling +3, Stealth +2
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Theobald Blythe, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears silk and lounges about seductively. His blonde hair is drawn into a tight pony tail with a card scrunchie. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is witty, but his monotone delivery comes off as unnerving He works hard and plays hard.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Theobald was left his father's suit of armor and trained in its use and care. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Joker, Fighting. Flaws: Hedonist. Bonds: Attractive, Military. Occupation: Priest

Voice: Tuts and clicks tongue

Attributes [hide]

Theobald Blythe, Male Human Wizard 11
Medium (5'3") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 34 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)17 (+3) 11 (+0)13 (+1)
Skills Performance +5, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Draconic
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544443210

Possessions: 1400 gp. Zircon (50 gp). Amber (40 gp). Obsidian (16 gp). Chalcedony (50 gp). Blue sapphire (900 gp). Lapis lazuli (16 gp).


Social Check DCs


Mamnen Music, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is brown, silky, and of moderate length. He wears a mask on his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born the only child of a wealthy merchant. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Slave. Occupation: Map Maker

Voice: Mumbles to self between sentences

Attributes [hide]

Mamnen Music, Male Tiefling Commoner 5
Medium (5'4") Tiefling, True Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)11 (+0) 14 (+2)14 (+2)
Skills Medicine +5, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp. Fire opal pendant on a fine gold chain (800 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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