Don LaHood, Male Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'6" and wears rags and sports a simple walking cane. He keeps his long black hair kept up in a rat tail. He wears crescent spectacles with a black brim.
Personality: Don hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Being a Guard kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has decided he is irredeemable.
Ideals: Artistic, Justice. Bonds: Poor, Criminal record, Military, Slave. Occupation: Guard
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 500 gp. 1 Half-Plate. 1 Half-Plate.
Harvest Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his greatsword. He keeps his cinnamon fur in a pixie cut. His fair skin shows little sign of his aristocratic breeding.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He receives visions of the future at random moments
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He struck the Dyer job and began his own company from there.
Motivation: Expand his business.
Ideals: Gifted. Bonds: Attractive, Job, Rich. Occupation: Dyer
Voice: Timid voice
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Evil (CR 6)
Armor Class 10
Hit Points 48 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Goblin, Infernal
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
Possessions: 400 gp. Banded agate (12 gp). Rhodochrosite (12 gp). 1 Minor magic item.
Alex Dudley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has styled his golden hair well, parting it to the right. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is lazy and tries to find solutions quickly.
History: He is the product a well kept family trust fund and as such has never really known need. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better trade route.
Motivation: He is greedy; and a need for knowledge about a nearby landmark
Flaws: Ugly, Secretive, Lazy. Bonds: Rich, Adventurer. Occupation: Guard
Voice: Breathy voice
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 28 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 900 gp.
Three In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. He keeps his cinnamon fur in a pixie cut. His copper eyes peer out from beneath his small brown hat.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a logical person and will generally grow upset if things defy logic and science.
History: Three was born with his father's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Banker work with an outfit from a few towns over. Banker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Banker like his father before him.
Motivation: He feels kind of lost in life; and sabotage a competitor
Ideals: Athletic, Logical. Flaws: Depressed. Bonds: Attractive, Job. Occupation: Banker
Voice: Creaky witch voice
Attributes [hide]
Medium (5'6") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 50 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 1300 gp. Red spinel (110 gp). Hematite (12 gp). Tiger eye turquoise (12 gp). Violet garnet (800 gp). Brown-green garnet (110 gp). Rhodochrosite (12 gp). Freshwater pearl (12 gp). Deep green spinel (110 gp). 1 Minor magic item. 1 Minor magic item.
Dimble Daergel, Male Gnome [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is dressed in earthy colors with a grey and brown handkerchief worn on his left side. His whole body is exceptionally muscular. His auburn hair is cut short. His face is scarred and worn.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He also hits on women, regardless of circumstances.
History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He would like to get married and retire; and wants his loneliness to end
Ideals: Joker, Logical. Flaws: Ugly, Mundane. Bonds: Immigrant, Has a crush. Occupation: Mortician
Voice: High pitched and raspy
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 30 pp. Carnelian (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!