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Advanced [show]


Jade Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is renowned for his bright white suits and hats. He is portly but not overly obese. His lavender fur, when down, is lengthy. His face is scarred and worn.

Personality: He speaks before he thinks and is too direct. He also has developed a complete distrust of the Mayor profession.

History: Jade was born the youngest of three triplets. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He then took over the family business and is one of the better Fortune-teller for hire.

Motivation: To clean up the streets; and his relatives are trying to arrange a marriage

Flaws: Ugly, Impulsive. Bonds: Job, Family, Enemies, Guardian. Occupation: Fortune-teller

Voice: Puts emphasis on the wrong words

Attributes [hide]

Jade Of Claws, Male Tabaxi Warrior 10
Medium (5'7") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 50 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)13 (+1) 12 (+1)17 (+3)
Skills Deception +7, Nature +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: Brown-green garnet (90 gp). Lapis lazuli (9 gp). Zircon (30 gp). Azurite (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Melech Elusive, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He usually wears his red robe and has his mace always slung over his shoulder. He keeps his white hair in a flapper bob. He has several tiny amber earrings on each ear.

Personality: He is overprotective of those who hire his services. He is able to make almost anything out of random pieces of junk.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. In his 18th year, his parents were killed by a brigands raid, leaving Melech alone in the world. After a stint in an orphanage, he was adopted. He was granted arcane powers by his dying brother.

Motivation: Many brigands want him driven away; and he wants revenge against brigands

Ideals: Gifted. Flaws: Disease. Bonds: Rich, Guardian, Enemies. Occupation: Marshal

Voice: pre-pubescent

Attributes [hide]

Melech Elusive, Male Tiefling Sorcerer 6
Medium (5'1") Tiefling, Neutral Good (CR 6)
Armor Class 11
Hit Points 23 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 18 (+4)17 (+3)
Skills Animal Handling +7, Performance +6
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 5000 sp. Blue sapphire (700 gp). Alexandrite (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hobart Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a black coat over a brown low-cut shirt, and a wide-brimmed hat upon his head. He wears a wide-brimmed hat to cover his moderate length brown hair. He wears an eyepatch.

Personality: He dislikes all the random violence that takes place in the south. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: The child of southern immigrants he idolized his father. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister

Ideals: Pacifist, Logical. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Carter

Voice: Sensual and smooth

Attributes [hide]

Hobart Smoothhands, Male Halfling Wizard 6
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 16
Hit Points 16 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 11 (+0)15 (+2) 16 (+3)14 (+2)
Skills Animal Handling +6, Nature +5
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Giant
Attacks Melee +2 / 2d6-1, Ranged +8 / 2d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 300 gp. Tourmaline (90 gp). Alexandrite (400 gp).


Social Check DCs


Mreksh Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. He keeps his gold crest in a flapper bob. He wears an eyepatch.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.

Motivation: He is greedy; and money/treasure

Ideals: Justice. Flaws: Ugly, Shy, Disease. Bonds: Rich. Occupation: Fortune-teller

Voice: Scottish accent

Attributes [hide]

Mreksh Yarjerit, Male Dragonborn Druid 9
Medium (6'4") Dragonborn, Chaotic Good (CR 9)
Armor Class 12
Hit Points 55 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)19 (+4) 10 (+0)16 (+3)
Skills Stealth +5
Senses Passive Perception 10
Languages Common, Elven, Draconic, Infernal, Ignan
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 7000 sp. Rich purple corundum (1500 gp). Coral (110 gp). Onyx (50 gp).


Social Check DCs


Alvyn Pingun, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. His hair is auburn and curly. This amber eyed southerner is not easily forgotten.

Personality: A skeptical and narcissistic man, Alvyn's first love is himself. His second love is also himself. He is able to make almost anything out of random pieces of junk.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When money was particularly tight he was walking through alleys when he overheard a Spice Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted arcane powers by his dying sister.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Gifted. Bonds: Attractive, Poor, Slave. Occupation: Spice Merchant

Voice: Switch between two voices

Attributes [hide]

Alvyn Pingun, Male Gnome Warlock 4
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)15 (+2) 17 (+3)12 (+1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Infernal, Celestial
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: Just what you see.


Social Check DCs

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