Dalgal Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'1". He wears a faded coat and loose pants complete with Stetson hat. He keeps his white hair in a pixie cut. He has gleaming, smiling blue eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is able to fit into much smaller and tighter spaces than normal.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Dalgal and his spouse have recently divorced.
Motivation: Marry his sister to traveling adventurers; and he is compelled to act according to his religious beliefs
Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Religious, Family. Occupation: Stableman
Voice: Speaks with a cold
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 32 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 18
Languages Common, Dwarven, Auran
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 3 |
Possessions: 260 pp.
Dain Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His silver hair is greasy and uncared for. His otherwise smooth face is marked with small tiny scars.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born to a Mason, his father struggled to pay the bills. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Flaws: Ugly, Selfish, Fearful. Bonds: Poor. Occupation: Carter
Voice: Booming voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 98 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 300 pp. Black opal (1300 gp). Bloodstone (40 gp). Golden yellow topaz (1500 gp). Red-brown spinel (120 gp). Red-brown spinel (120 gp). White pearl (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Leaf Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a blue collared shirt and tan pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He wears a deerstalker hat to cover his moderate length red fur. His eyes are a pleasant hazel.
Personality: Overbrimming with self-confidence, Leaf isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. A true patriot, Leaf would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He is the product a well kept family trust fund and as such has never really known need. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He has built up a small fortune and can afford his own way.
Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage
Ideals: Impeccable, Gifted. Bonds: Military, Rich, Family. Occupation: Farmer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Good (CR 13)
Armor Class 14
Hit Points 89 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 19 (+4) | 15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +8 / 4d4+4, Ranged +8 / 4d4+4, Grapple +4
Possessions: 1000 gp. Golden yellow topaz (600 gp). Lapis lazuli (4 gp). Fiery yellow corundum (700 gp). Coral (40 gp). Aquamarine (600 gp). Eye agate (4 gp). Emerald (700 gp). Black pearl (600 gp). Obsidian (4 gp). Brown-green garnet (40 gp). Golden yellow topaz (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Erky Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a brown tunic with green highlights, and long blue pants that bunch up around his shoes. His hair is cut close to his head. His eyes are a pleasant gray.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is able to fit into much smaller and tighter spaces than normal.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He ran away from his former home and has been making his living as a Healer for the past few years.
Motivation: To be a Roofer again; and many brigands want him driven away
Ideals: Gifted. Flaws: Shy. Bonds: Criminal record, Job, Enemies. Occupation: Healer
Voice: Jamaican accent
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 43 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 18 (+4) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Halfling, Auran, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3
Possessions: 200 gp. Onyx (30 gp). Blue sapphire (400 gp). Moss agate (14 gp).
Baz Hayden, Male Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged man, he wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a monstrous two handed axe, but if one is not available he will default to his bow, and is pretty ugly. His moppish blonde hair is in a traditional bowl cut. His fierce blue eyes like to dwell on things.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy.
Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Poor. Occupation: Blacksmith
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Evil (CR 9)
Armor Class 12
Hit Points 92 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1600 gp. Red spinel (50 gp). Obsidian (10 gp). Lapis lazuli (10 gp).
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