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Advanced [show]


Theodoric Compton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his hand crossbow. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.

Personality: A deeply religious man he believes everything happens for a reason. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Theodoric took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the south, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Gifted. Flaws: Forgetful. Bonds: Religious, Immigrant. Occupation: Carter

Voice: Switch between two voices

Attributes [hide]

Theodoric Compton, Male Human Fighter 2
Medium (6'0") Human, Chaotic Good (CR 2)
Armor Class 13
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)14 (+2) 17 (+3)13 (+1)
Skills History +4, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Gnoll, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 60 gp. Onyx (50 gp).


Social Check DCs


Norman Weld, Male Human [Permalink]

Personal [hide]

Description: He wears a blue vest and prefers yellow and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a long silver beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Norman was raised in a hard working conservative environment. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: Obtaining odd cultural Human artifacts is his passion; and sabotage a competitor

Flaws: Ugly, Shy, Impulsive. Bonds: Job, Adventurer. Occupation: Gardener

Voice: Slow speaker

Attributes [hide]

Norman Weld, Male Human Wizard 8
Medium (6'2") Human, True Neutral (CR 8)
Armor Class 13
Hit Points 42 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)15 (+2) 14 (+2)19 (+4)
Skills Perception +5, Stealth +6
Senses Passive Perception 16
Languages Common, Ignan, Terran
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443320

Possessions: 100000 cp.


Social Check DCs


Laucian Teinithra, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears just a tan suit. His hair, while still mostly brown, has prominent grey streaks. He has a dull look in his gray eyes.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to loving parents in a slum to the north. In his 12th year, his parents were killed by a illithids raid, leaving Laucian alone in the world. After a stint in an orphanage, he was adopted. He has since lost track of the people in his past.

Motivation: He has a crush on the local Sculptor; and many illithids want him driven away

Ideals: Entrepeneur. Bonds: Enemies, Poor, Family, Has a crush. Occupation: Courier

Voice: Old Prospector

Attributes [hide]

Laucian Teinithra, Male Half-Elf Expert 3
Medium (4'11") Half-Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)11 (+0) 10 (+0)16 (+3)
Skills Arcana +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Pandjed Mystan, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a tan costume with the symbols of magic on his torso, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'8" when asserting himself. He has dyed his greying bronze crest a little too much giving a sharp bronze color. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. As long as the job gets done he does not care how it got done.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. He was granted arcane powers by his dying brother.

Motivation: Retire the richest man in the west; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Professionalism, Gifted, Entrepeneur. Flaws: Shy, Disease. Occupation: Mayor

Voice: Indian accent

Attributes [hide]

Pandjed Mystan, Male Dragonborn Barbarian 4
Medium (6'8") Dragonborn, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 13 (+1)16 (+3) 12 (+1)19 (+4)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Draconic, Dwarven, Elven
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 30 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Darrow Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He typically wears a sleeveless long coat of deep grey leather and dull brown iron scale mail. He has styled his black hair well, parting it to the right. His blue eyes are passionate and lively.

Personality: This man loves singing and to teach people singing more than just about anything. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Darrow is combative with any and all who dare try his patience in the slightest.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Darrow has worked very hard to control his curse. He inherited the family business which he has now maintained for 2 years.

Motivation: To settle down with his crush; and he wants to get laid

Ideals: Artistic, Justice. Flaws: Disease. Bonds: Job, Has a crush. Occupation: Servant

Voice: Raspy

Attributes [hide]

Darrow Underfoot, Male Halfling Monk 2
Small (3'4") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)9 (-1) 16 (+3)13 (+1)
Skills History +1, Persuasion +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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