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NPC Generator

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Advanced [show]


Habor Rescue, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His long purple hair is drawn into a two foot long braid. He has white eyes and a blue hat with a white feather.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His mother raised him in a mountain cabin. Like his father and his brother before him, after school he went straight into learning to become a Ploughman. He has worked as a Ploughman like his father before him.

Motivation: Find a way to reverse the transformation of his brother; and wants to open a new tavern

Ideals: Joker. Flaws: Terse. Bonds: Nature, Job, Family. Occupation: Ploughman

Voice: Sounds elderly

Attributes [hide]

Habor Rescue, Male Tiefling Aristocrat 8
Medium (6'5") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 40 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)17 (+3) 14 (+2)15 (+2)
Skills History +6, Stealth +5
Senses Passive Perception 12
Languages Common, Auran, Giant, Ignan
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Barakas Justice, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 6'10" and wears a violet shirt with thin brown vertical stripes and tan pants. His left hand appears badly burned and disfigured. His black hair is unkempt and raggedy. He tend to wears goggles to shield his eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a Sellsword, his mother struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and revenge

Ideals: Optimist. Flaws: Ugly, Forgetful. Bonds: Poor. Occupation: Body Guard

Voice: Rolls R's

Attributes [hide]

Barakas Justice, Male Tiefling Commoner 8
Medium (6'10") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 20 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 10 (+0)19 (+4) 12 (+1)17 (+3)
Skills Medicine +4, Performance +6
Senses Passive Perception 11
Languages Common, Undercommon, Gnoll, Ignan, Elven
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oskar Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many tan ritualistic tattoos. He wears clothing that is held on in multiple layers but all of it is in poor condition. He sports a flattop hair cut. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Always inclined to offer people food he seems plenty friendly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in the west his family was never financially stable. His mother took him hunting and taught him how to get in the mind of other creatures. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Philantrophist, Fighting. Flaws: Addict. Bonds: Poor, Nature. Occupation: Spy

Voice: Speaks with a cold

Attributes [hide]

Oskar Foamtankard, Male Dwarf Ranger 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)15 (+2) 17 (+3)12 (+1)
Skills Persuasion +3
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Cockaby Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His skin is fair and his fingers are delicate and long. He wears a colorful flower in his auburn hair. He has a dull look in his violet eyes.

Personality: He dislikes all the random violence that takes place in the east. He enjoys reading and quiet.

History: He was raised by priests from a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he has a rivalry with the church that dominates his actions

Ideals: Pacifist, Logical. Bonds: Attractive, Religious, Mentor. Occupation: Blacksmith

Voice: Speaks fast with a slight lisp

Attributes [hide]

Cockaby Pingun, Male Gnome Expert 4
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)13 (+1) 12 (+1)10 (+0)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Manfred Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He sports a long golden beard, and similarly colored long hair. His eyes are a pleasant green.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He invites people to come help in his community garden.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Manfred was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Manfred decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He desires power and/or immortality; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Philantrophist. Flaws: Disease, Insomniac. Bonds: Adventurer, Criminal record. Occupation: Fletcher

Voice: Soft and mumbly

Attributes [hide]

Manfred Qualanthri, Male Half-Elf Bard 13
Medium (5'4") Half-Elf, True Neutral (CR 13)
Armor Class 10
Hit Points 95 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)12 (+1) 11 (+0)13 (+1)
Skills Acrobatics +4, Athletics +7
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +7 / 4d4+3, Ranged +4 / 4d4+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 2000 gp. Red garnet (50 gp). Amber (50 gp). Carnelian (80 gp).


Social Check DCs

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