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NPC Generator

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Advanced [show]


Aura Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His fur is greying and his face has many wrinkles. His amber eyes dart from person to person.

Personality: He is calm most of the time but flees social interaction. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Aura lived on a farm with his mother, near the main road leading to a nearby town. He worked as a nervous Shepherd and found it very stressful. He ran away from his former home and has been making his living as a Shepherd for the past few years.

Motivation: Expand his business.

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Family, Job. Occupation: Shepherd

Voice: Raspy

Attributes [hide]

Aura Shoe, Male Tabaxi Aristocrat 2
Medium (5'11") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)17 (+3) 12 (+1)11 (+0)
Skills Athletics +5, Persuasion +2
Senses Passive Perception 11
Languages Common, Ignan, Dwarven, Giant
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +2

Possessions: 170 gp.


Social Check DCs


Richard Badger, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is well dressed, constantly wearing a grey suit, white shirt, and brown tie. His hair is blonde and curly. His eyes are brown.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Richard grew up listening to his mother's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants nothing more than to rejoin the army; and obtaining odd cultural human artifacts is his passion

Ideals: Joker, Entrepeneur. Flaws: Insomniac. Bonds: Adventurer, Military. Occupation: Bookbinder

Voice: Draws out vowels

Attributes [hide]

Richard Badger, Male Human Aristocrat 2
Medium (6'6") Human, Neutral Good (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)13 (+1) 14 (+2)12 (+1)
Skills Athletics +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4

Possessions: 1600 sp. 1 Masterwork Common Melee.


Social Check DCs


Azzakh Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His crest is silver and curly. He has red eyes.

Personality: He is extraordinarily eccentric. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Azzakh was born with his father's beautiful face. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: To settle down with his crush; and meet up once more with his childhood friend

Flaws: Insane. Bonds: Attractive, Adventurer, Has a crush. Occupation: Spy

Voice: Spits words with contempt

Attributes [hide]

Azzakh Ghaallixirn, Male Dragonborn Expert 7
Medium (6'1") Dragonborn, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)16 (+3) 13 (+1)14 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Giant
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 200 gp. Red spinel (130 gp). Iolite (30 gp). Hematite (13 gp).


Social Check DCs


Cask Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He has a large blue mantle and cape that has been intricately interwoven into his brown robe. His white fur is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He comes from a rich northern family. From there he went from mercenary job to mercenary job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: An old rival family wants him found; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Philantrophist, Persistence. Bonds: Adventurer, Rich, Family. Occupation: Farmer

Voice: German accent

Attributes [hide]

Cask Mist, Male Tabaxi Warrior 10
Medium (5'7") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 68 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)16 (+3) 12 (+1)11 (+0)
Skills Arcana +7, Performance +4
Senses Passive Perception 11
Languages Common, Terran, Giant, Draconic
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3

Possessions: 2400 gp.


Social Check DCs


Quarion Yaeldrin, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man wears light armors faded through time and improper care. His golden hair has been sun bleached extensively. His face is covered beneath a completely black helmet.

Personality: He dislikes all the random violence that takes place in the west. He can't help but pocket interesting objects he comes across

History: He was born blind and as such lacked many opportunities for work. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Being a Adventurer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Pacifist. Flaws: Disease. Bonds: Poor, Criminal record. Occupation: Adventurer

Voice: pre-pubescent

Attributes [hide]

Quarion Yaeldrin, Male Half-Elf Warlock 15
Medium (5'6") Half-Elf, True Neutral (CR 15)
Armor Class 13
Hit Points 66 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)13 (+1) 10 (+0)12 (+1)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Terran
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144333

Possessions: 500 pp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Solid gold idol (1000 gp). Old masterpiece painting (1300 gp). Cloth of gold vestments (100 gp). Cloth of gold vestments (100 gp). Fire opal pendant on a fine gold chain (1300 gp). Silver comb with moonstones (300 gp). 1 Medium magic item.


Social Check DCs

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