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NPC Generator

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Advanced [show]


Percival Woods, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of rapiers on his belt, each one with a ruby on the hilt. He has done his best to style his golden hair to look like a famous performer. He has a dull look in his gray eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has had some formal music training, and achieved minor success. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a apothecary and was forced into it by his family

Ideals: Fighting, Artistic, Gifted. Bonds: Family, Rich. Occupation: Apothecary

Voice: Indian accent

Attributes [hide]

Percival Woods, Male Half-Elf Expert 3
Medium (4'10") Half-Elf, Lawful Evil (CR 3)
Armor Class 9
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)10 (+0) 12 (+1)13 (+1)
Skills Acrobatics +1, Animal Handling +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Ildrex Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a white broad hat and white clothes. He has a slight overbite and is overall scrawny. He has green crest. He wears crescent spectacles with a black brim.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a pair of adventurers, Ildrex grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. Days after completing his studies, news broke out that his hometown was attacked by orcs. Ildrex was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: He feels threatened by others.

Flaws: Fearful. Bonds: Attractive, Adventurer, Enemies. Occupation: Sailor

Voice: Excited and jittery

Attributes [hide]

Ildrex Orexijandilin, Male Dragonborn Cleric 10
Medium (6'1") Dragonborn, Lawful Evil (CR 10)
Armor Class 9
Hit Points 70 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)17 (+3) 12 (+1)10 (+0)
Skills Religion +7, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Undercommon, Dwarven, Giant
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644

Possessions: 18000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alberich Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His skin is fair and his fingers are delicate and long. He has wavy auburn hair. His hazel eyes are slightly larger than normal.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is lazy, self-centered, vain, and jealous.

History: Born to a Marshal, his mother struggled to pay the bills. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Many giants want him driven away; and wants to raise his children well

Flaws: Selfish. Bonds: Attractive, Poor, Family, Enemies. Occupation: Carter

Voice: Soft and melodious

Attributes [hide]

Alberich Ironfist, Male Dwarf Sorcerer 12
Medium (4'3") Dwarf, True Neutral (CR 12)
Armor Class 10
Hit Points 79 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 19 (+4)12 (+1) 13 (+1)11 (+0)
Skills Medicine +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 1000 gp. Sardonyx (50 gp). Aquamarine (600 gp). Freshwater pearl (13 gp). Hematite (13 gp). Moonstone (50 gp). Alexandrite (600 gp). Chalcedony (50 gp). Black opal (1100 gp). Red-brown spinel (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Azgrom Wheatley, Male Half-Orc [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a perfectly clean shirt and pair of pants. His golden hair is drawn into a tight pony tail with a cross scrunchie. His eyes are likewise amber.

Personality: Azgrom is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also has developed a complete distrust of the Performer profession.

History: Azgrom hails from a village terrorized by brigands. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and many brigands want him driven away

Ideals: Extrovert. Bonds: Attractive, Job, Enemies, Adventurer, Criminal record. Occupation: Fortune-teller

Voice: Voice breaks

Attributes [hide]

Azgrom Wheatley, Male Half-Orc Monk 11
Medium (6'0") Half-Orc, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 80 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)15 (+2) 15 (+2)12 (+1)
Skills Arcana +6, Persuasion +5
Senses Passive Perception 12
Languages Common, Orc, Infernal, Undercommon
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 600 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp).


Social Check DCs


Spear Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats, and he perpetually has his bow ready. His orange fur is lengthy and is close to two feet long. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Born in the west to a Barrister, Spear learned a great deal about his father's area of expertise. A gifted student he started as a Unemployed, but he got bored and became a Barrister. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many orcs want him driven away; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Fighting, Artistic. Flaws: Selfish, Ugly. Bonds: Job, Enemies. Occupation: Barrister

Voice: Ums and uhs a lot

Attributes [hide]

Spear Candle, Male Tabaxi Wizard 2
Medium (5'4") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)17 (+3) 11 (+0)10 (+0)
Skills Acrobatics +4, Intimidation +2
Senses Passive Perception 10
Languages Common, Undercommon, Celestial, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 1000 cp.


Social Check DCs

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