Hobart Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear grey pants and tee shirts. He has a slight overbite and is overall scrawny. His brown hair is cut jaggedly and amateurishly. His gray eyes have a joyful gleam in them most of the time.
Personality: Hobart speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He takes great joy in being the best Bellfounder in town.
History: When he was but 6 years old his parents immigrated from the north. From there he went from mercenary job to mercenary job. He then took over the family business and is one of the better Bellfounder for hire.
Motivation: He is wracked by social anxiety; and balancing his hectic life and new bellfounder responsibilities is difficult
Ideals: Impeccable. Flaws: Fearful. Bonds: Job, Immigrant, Adventurer. Occupation: Bellfounder
Voice: Gruff and masculine
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 400 sp.
Leucis Wary, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear yellow clothing when he does not wear armor. He is bristling with hidden weapons, mostly bastard swords and glaives. His black hair is greasy and uncared for. He is baby faced.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a great chef.
History: He was born in the east, but his parents moved at a very young age to the north. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Retire the richest man in the east; and seeks redemption
Ideals: Gifted, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Immigrant. Occupation: Mayor
Voice: Boston accent
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 19 (+4) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Infernal, Gnome, Terran, Auran
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 10000 cp. Jasper (30 gp). 1 Minor magic item. 1 Minor magic item.
Bertram Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, blue cloak. His skin is fair and his fingers are delicate and long. His black hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Bertram was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Several ex partners dislike his way of doing things and want revenge; and to reunite with his absent father
Flaws: Ugly, Antagonistic, Forgetful. Bonds: Family, Guardian, Enemies. Occupation: Fletcher
Voice: pre-pubescent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 16 (+3) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
Thamior Nailo, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man wears a lot of dark rich colors, with gold accents. He wears his white hair up in a very large beehive style do. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He can speak with the recently deceased. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Thamior was born in the west. At a young age he loved to build and create. Brilliant and gifted he never wanted to apply himself. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Gifted, Persistence. Bonds: Attractive, Poor, Adventurer. Occupation: Armorer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Terran, Sylvan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Tordek Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: This man dresses well, typically a more casual-formal manner. He has a penchant for wearing a ring with an oversized amber on his left hand. He has shaved his head bald. His green eyes dart from person to person.
Personality: He can speak with the recently deceased. He feeds upon the attention of others.
History: Tordek lived on a farm with his father, near the main road leading to a nearby town. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has built up a small fortune and can afford his own way.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Gifted. Bonds: Attractive, Rich, Family, Criminal record. Occupation: Knight
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 55 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 20 (+5) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Auran
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 600 gp. Jade (110 gp). Banded agate (15 gp). Amethyst (110 gp).
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