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NPC Generator

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Advanced [show]


Anverth Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a skull on it. His golden hair is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Eccentric and domineering, Anverth will drive conversation. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Anverth was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Gardener.

Motivation: He is terrified, and will act out of fear; and he is unsatisfied with his job

Ideals: Entrepeneur, Extrovert. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Gardener

Voice: Strong lisp

Attributes [hide]

Anverth Umbodoben, Male Gnome Cleric 8
Small (3'2") Gnome, Lawful Good (CR 8)
Armor Class 13
Hit Points 65 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 19 (+4)13 (+1) 15 (+2)14 (+2)
Skills Persuasion +5, Stealth +5
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 300 gp.


Social Check DCs


Trym Carlisle, Male Human [Permalink]

Personal [hide]

Description: He wears a blue shirt with thin white vertical stripes and violet pants. He is portly but not overly obese. His chestnut hair is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Trym grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now travels the world, in search of power and loot.

Motivation: To reunite with his absent mother; and marry his brother to traveling adventurers

Ideals: Passionate, Joker, Fighting. Bonds: Adventurer, Family. Occupation: Ploughman

Voice: Hissing voice

Attributes [hide]

Trym Carlisle, Male Human Barbarian 1
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)18 (+4) 12 (+1)12 (+1)
Skills History +6, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Ignan, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Fallond Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a blue armored body suit, with a simple white line shooting up and back down. He has a very tight haircut. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a Cook, his mother struggled to pay the bills. Fallond abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and to reunite with his old friends

Flaws: Ugly. Bonds: Religious, Poor, Adventurer. Occupation: Beggar

Voice: Can't modulate volume

Attributes [hide]

Fallond Daerdahk, Male Dwarf Cleric 12
Medium (4'0") Dwarf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 62 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)16 (+3) 11 (+0)17 (+3)
Skills Performance +7, Stealth +5
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Gnome, Terran
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 100 pp. Iolite (80 gp). Bloodstone (80 gp). Lapis lazuli (12 gp). Rhodochrosite (12 gp). Chrysoberyl (120 gp). Eye agate (12 gp). Aquamarine (300 gp). Amber (120 gp).


Social Check DCs


Dazzazn Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He typically wears a sleeveless long coat of deep tan leather and dull green iron scale mail. Beneath his clothing is a huge mess of scar tissue. His green crest is still thick. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a font of random trivia from the lore and stories he has discovered

History: Dazzazn was born in the south. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: To share knowledge with the world; and he is currently in port desperately looking for someone to get him out

Ideals: Logical, Persistence. Flaws: Addict, Disease. Bonds: Slave. Occupation: Sage

Voice: Spits and sputters

Attributes [hide]

Dazzazn Tiammanthyllish, Male Dragonborn Barbarian 4
Medium (6'1") Dragonborn, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)8 (-1) 14 (+2)16 (+3)
Skills Animal Handling +4, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 45000 sp. 1 Minor magic item.


Social Check DCs


Zaffrab Reese, Male Gnome [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is renowned for his bright brown suits and hats. His hair is long and golden with streaks of blonde, and is pulled back with small brown clips. His beard is blonde, braided, and well cared for. This gray eyed westerner is not easily forgotten.

Personality: He has a massive crush on the younger sibling of the Locksmith who has hired him part-time. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Over the years he perfected his riding and shooting skills. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants his loneliness to end; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Has a crush, Criminal record, Nature. Occupation: Locksmith

Voice: Smoker's lung

Attributes [hide]

Zaffrab Reese, Male Gnome Bard 9
Small (3'6") Gnome, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 68 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 19 (+4)13 (+1) 11 (+0)14 (+2)
Skills Religion +4, Survival +3
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +1 / 3d4-2, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123332

Possessions: 1100 gp. Black opal (500 gp). Eye agate (4 gp). 1 Minor magic item.


Social Check DCs

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