Arannis Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a green collared shirt and brown pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He wears a colorful flower in his silver hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He never swears and excessively uses polite adverbs when speaking. He believes the world needs to unite to get rid of illithids once and for all.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His druidic abilities were realized during a raid on his village. He has built up a small fortune and can afford his own way.
Motivation: Wants to have a good time and be beloved; and several ex partners dislike his way of doing things and want revenge
Ideals: Optimist, Gifted. Bonds: Attractive, Enemies, Rich. Occupation: Baker
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Silver holy symbol.
Fenriz Blame, Male Tiefling [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His Stetson hat is riddled with cuts and holes. He has a tattooed face.
Personality: He loves telling others what to do and how they should feel about things. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Guard mother left him crippled. He has gone from town to town working and never settling down anywhere, but has fallen for a local Guard. He hasn't told them the truth, but wants to settle down with them.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Opinionated. Flaws: Ugly, Disease. Bonds: Has a crush, Rich, Adventurer. Occupation: Server
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 37 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Terran
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 3 | 2 |
Possessions: 130 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adrik Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he does not wear sleeves and tends to eschew shirts when he can avoid it. His silver hair is smooth and relatively long. His green eyes have a joyful gleam in them most of the time.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. A true patriot, Adrik would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Adrik was born the youngest of three triplets. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has achieved small success as a Unemployed.
Motivation: To get a good night's sleep; and wants to raise his children well
Flaws: Shy, Insomniac. Bonds: Military, Family, Job. Occupation: Unemployed
Voice: pre-pubescent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 320 gp. Moonstone (40 gp). Violet garnet (600 gp). 2 Holy water.
Bertram Shirley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears tight fighting clothing, which leaves very little to the imagination. He has done his best to style his golden hair to look like a famous performer. He has gleaming, smiling violet eyes.
Personality: His tongue was cut out and he uses sign language. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born on a small isolated farm. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is terrified, and will act out of fear; and to pay off his debts
Ideals: Fighting. Flaws: Disease, Fearful. Bonds: Nature, Debt. Occupation: Bellfounder
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 10)
Armor Class 9
Hit Points 68 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1
Possessions: 1600 gp. 1 Minor magic item.
Nirgel Integrity, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a faded coat and loose pants complete with small hat. His white hair is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is overprotective of those who hire his services. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was raised in a white middle class family as the only child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To protect his home; and he feels that his past leaves him morally obligated to help
Ideals: Optimist. Flaws: Mundane. Bonds: Guardian, In love, Criminal record. Occupation: Carter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'5") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 30 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 17 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Gnome
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 110 pp. Rock crystal (30 gp). Black opal (1500 gp). Rose (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!
