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NPC Generator

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Advanced [show]


Tûmhom Badger, Male Half-Orc [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His white hair is cut jaggedly and amateurishly. His ears are large.

Personality: He is happy with his job as a Courier. He turns his eye from what people do, preferring to live and let live. He is skeptical of what others tell him and is slow to trust.

History: Born in the south his family was never financially stable. Tûmhom was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Tûmhom decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has drifted from career to career and currently works as a Courier.

Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Shy. Bonds: Job, Poor, Criminal record. Occupation: Courier

Voice: Spits words with contempt

Attributes [hide]

Tûmhom Badger, Male Half-Orc Monk 2
Medium (6'6") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)7 (-2) 10 (+0)7 (-2)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 900 sp.


Social Check DCs


Nybarg Thackeray, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears dull black sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. His red hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the north to a Cartwright, Nybarg learned a great deal about his mother's area of expertise. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He inherited the family business which he has now maintained for 3 years.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and expand his business

Ideals: Entrepeneur. Bonds: Guardian, Job, Debt, Criminal record. Occupation: Cartwright

Voice: Ums and uhs a lot

Attributes [hide]

Nybarg Thackeray, Male Half-Orc Barbarian 8
Medium (6'6") Half-Orc, Lawful Evil (CR 8)
Armor Class 12
Hit Points 65 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)13 (+1) 9 (-1)14 (+2)
Skills Arcana +4, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Orc, Elven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 30000 cp.


Social Check DCs


Dustin Fulton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears clothing that is held on in multiple layers but all of it is in poor condition. His auburn hair is drawn into a tight pony tail with a skull scrunchie. His violet eyes dart from person to person to random spaces in the air.

Personality: A deeply religious man he believes everything happens for a reason. He is lazy, self-centered, vain, and jealous.

History: He was raised in a forest tribe. Cursed with a spirit at a very young age, Dustin has worked very hard to control his curse. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Selfish, Disease. Bonds: Poor, Religious, Nature. Occupation: Scribe

Voice: Excited and jittery

Attributes [hide]

Dustin Fulton, Male Human Rogue 11
Medium (5'7") Human, Chaotic Good (CR 11)
Armor Class 10
Hit Points 59 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)16 (+3) 10 (+0)10 (+0)
Skills Religion +7, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Druidic, Halfling, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0

Possessions: 900 gp. Red spinel (160 gp). Rock crystal (20 gp). Amber (160 gp). Eye agate (8 gp). Malachite (8 gp). Coral (160 gp). Star rose quartz (20 gp). Blue star sapphire (1600 gp). Blue quartz (8 gp). Black pearl (1000 gp).


Social Check DCs


Sethrekar Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a black vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his black boots flare out at the collars. His bronze crest is lengthy and is close to two feet long. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He is very quiet and rarely speaks above a whisper. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Sethrekar took refuge in the large cave and found the beat up sai and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new navigator responsibilities is difficult

Ideals: Fighting. Flaws: Shy. Bonds: Nature, Rich, Job. Occupation: Navigator

Voice: Breathy voice

Attributes [hide]

Sethrekar Raghthroknaar, Male Dragonborn Ranger 8
Medium (6'7") Dragonborn, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 53 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)17 (+3) 10 (+0)12 (+1)
Skills History +6, Nature +6
Senses Passive Perception 10
Languages Common, Sylvan, Halfling, Celestial
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp.


Social Check DCs


Kerkad Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears skinny pants and wears a grey and green robe with the hood down. He wears a wide-brimmed hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Eccentric and domineering, Kerkad will drive conversation. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in the north, but his parents moved at a very young age to the east. Kerkad was born on a far northern desert where he grew up under the tutelage of his father, an expert Knight. He has never given up on his singing dream.

Motivation: To get a good night's sleep.

Ideals: Extrovert, Artistic. Flaws: Insomniac. Bonds: Immigrant, Religious. Occupation: Knight

Voice: Spits words with contempt

Attributes [hide]

Kerkad Kerrhylon, Male Dragonborn Expert 1
Medium (6'7") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)8 (-1) 9 (-1)15 (+2)
Skills Persuasion +4, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 40 gp.


Social Check DCs

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