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Advanced [show]


Tordek Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He has a large green mantle and cape that has been intricately interwoven into his black robe. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a dagger on it. He wears his hair in dreadlocks. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He became a Spy soon after.

Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable

Ideals: Disciplined. Flaws: Addict, Disease. Bonds: Criminal record, Job. Occupation: Spy

Voice: Speaks with lips pursed

Attributes [hide]

Tordek Burrowfound, Male Dwarf Rogue 12
Medium (4'5") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 74 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)15 (+2) 12 (+1)12 (+1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Gnome
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +5

Possessions: 3000 gp. Golden yellow topaz (1300 gp). Golden pearl (140 gp). Deep green spinel (140 gp). Emerald (500 gp). Onyx (70 gp). Obsidian (6 gp). White opal (500 gp). Bloodstone (70 gp). Black pearl (1300 gp). Malachite (6 gp).


Social Check DCs


Patrick Koehlanna, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a green feathered hat and green clothes. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair is golden and curly. His face is covered beneath a completely black helmet.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a minor phobia of water and hates getting wet.

History: Patrick was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Ideals: Opinionated. Flaws: Fearful, Antagonistic. Bonds: Attractive, Slave. Occupation: Knight

Voice: Slurs words

Attributes [hide]

Patrick Koehlanna, Male Half-Elf Monk 1
Medium (5'1") Half-Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)11 (+0) 9 (-1)14 (+2)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 4000 cp. 1 Everburning torch.


Social Check DCs


Mormo Remorse, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a yellow vest and prefers white and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is smooth and relatively long. His silver unseeing eyes seem to look past you.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He believes the world needs to unite to get rid of dire rats once and for all.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His homeland was ravaged by war and he spent much of his life rebuilding it. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Mormo was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: A deep hatred of dire rats; and revenge

Ideals: Gifted. Flaws: Ugly, Disease, PTSD. Bonds: Enemies. Occupation: Bounty Hunter

Voice: Excited and jittery

Attributes [hide]

Mormo Remorse, Male Tiefling Expert 5
Medium (6'9") Tiefling, Lawful Evil (CR 5)
Armor Class 11
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)17 (+3) 18 (+4)18 (+4)
Skills Perception +7, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Abyssal, Terran, Celestial
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 40000 cp. 1 Minor magic item.


Social Check DCs


Raymond Anderton, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is wearing colorful clothing, dressed as a Barber. His whole body is exceptionally muscular. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. This green eyed northerner is not easily forgotten.

Personality: He can speak with the recently deceased. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born at the edge of vast island. Raymond liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To get a good night's sleep; and an old rival family wants him found

Ideals: Gifted, Philantrophist. Flaws: Insomniac. Bonds: Immigrant, Nature, Family. Occupation: Barber

Voice: Mousy voice

Attributes [hide]

Raymond Anderton, Male Human Cleric 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)12 (+1) 13 (+1)14 (+2)
Skills History +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 50 gp.


Social Check DCs


Shadow Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a long, black, dusty cloak. His cinnamon fur is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He loves telling others what to do and how they should feel about things. He is frequently practicing swordplay.

History: His parents moved while he was still in utero so he is the first generation to be born here. Shadow was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Spy. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Opinionated. Bonds: Military, Immigrant, Rich, Job. Occupation: Spy

Voice: Russian accent

Attributes [hide]

Shadow Grass, Male Tabaxi Aristocrat 8
Medium (5'10") Tabaxi, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 56 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)13 (+1) 14 (+2)16 (+3)
Skills Athletics +4, Intimidation +6
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +6

Possessions: 1400 gp. 1 Minor magic item.


Social Check DCs

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