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NPC Generator

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Advanced [show]


Dûsh Brandon, Male Half-Orc [Permalink]

Personal [hide]

Description: This northern man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His clothes are grease stained in places. His black hair, when down, is lengthy. He is very pretty but has cold, dead eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born to loving parents in a slum to the north. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally

Flaws: Emotional, Insane. Bonds: Poor, Immigrant, Attractive. Occupation: Carter

Voice: Gruff and masculine

Attributes [hide]

Dûsh Brandon, Male Half-Orc Commoner 4
Medium (6'1") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)14 (+2) 13 (+1)12 (+1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Orc, Abyssal, Giant
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 40000 sp. 1 Minor magic item.


Social Check DCs


Rangrim Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears rags and sports a simple walking cane. His blonde hair has been sun bleached extensively. His hazel eyes peer out from beneath his feathered green hat.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born in a small island village. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his sister recently and the two have been together since.

Motivation: Marry his sister to traveling adventurers.

Ideals: Logical. Flaws: Cynical. Bonds: Poor, Nature, Family. Occupation: Dyer

Voice: Indian accent

Attributes [hide]

Rangrim Trueanvil, Male Dwarf Cleric 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)14 (+2) 13 (+1)13 (+1)
Skills Investigation +4, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Elven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: Just what you see.


Social Check DCs


Khrosh Clayden, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears yellow trousers with red and yellow striped suspenders. He wears various colorful collared shirts. He has moderate length chestnut hair. He is very pretty but has cold, dead eyes.

Personality: He is a Performer first and foremost. He believes firmly that knowledge should be universal. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He is the product a well kept family trust fund and as such has never really known need. When Khrosh reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it; and to be a laborer again

Flaws: Hedonist. Bonds: Attractive, Job, Rich, Military. Occupation: Performer

Voice: Aggressive tone

Attributes [hide]

Khrosh Clayden, Male Half-Orc Ranger 5
Medium (6'10") Half-Orc, Chaotic Good (CR 5)
Armor Class 12
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)11 (+0) 13 (+1)15 (+2)
Skills Insight +4, Nature +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp. Coral (70 gp). Deep blue spinel (1300 gp).


Social Check DCs


Gell Adley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His silver hair is kept up in a ponytail inside a broad hat. This brown eyed westerner is not easily forgotten.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Gell was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day

Ideals: Athletic, Joker. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Brewer

Voice: Soothing and warm

Attributes [hide]

Gell Adley, Male Half-Orc Bard 7
Medium (5'1") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)11 (+0) 13 (+1)10 (+0)
Skills History +3, Performance +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 500 gp. Chalcedony (50 gp). Aquamarine (400 gp). Fiery yellow corundum (700 gp).


Social Check DCs


Kyle Snowdon, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a slight overbite and is overall scrawny. His chestnut hair is heavily combed to the right. His eyes are gray and he is always smoking a pipe.

Personality: He never swears and excessively uses polite adverbs when speaking. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He ran away from his former home and has been making his living as a Sailor for the past few years.

Motivation: He feels kind of lost in life; and doesn't want to be a sailor and was forced into it by his family

Ideals: Optimist. Flaws: Shy, Depressed. Bonds: Rich, Family, Job. Occupation: Sailor

Voice: Whispers

Attributes [hide]

Kyle Snowdon, Male Human Warrior 11
Medium (6'1") Human, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 86 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)12 (+1) 13 (+1)10 (+0)
Skills Deception +4, Performance +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3

Possessions: 1100 gp. Tourmaline (110 gp). Alexandrite (1300 gp). Amber (110 gp). Azurite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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