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NPC Generator

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Advanced [show]


Boddynock Beren, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man is well dressed, constantly wearing a red suit, green shirt, and white tie. He wears his brown hair up. His face is scarred and worn.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in the east his family was never financially stable. A freak accident while working with his Laborer father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's attracted to the PC.

Ideals: Joker, Opinionated. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Actor

Voice: Slow speaker

Attributes [hide]

Boddynock Beren, Male Gnome Ranger 4
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)11 (+0) 13 (+1)10 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork Light wooden shield.


Social Check DCs


Roger Huxley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear flannel. His long golden hair is drawn into a two foot long braid. He is baby faced.

Personality: Stoic and calm, he prefers to meditate than take action. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Disciplined. Flaws: Impulsive, Racist. Bonds: Military, Criminal record. Occupation: Servant

Voice: Rolls R's

Attributes [hide]

Roger Huxley, Male Human Commoner 2
Medium (5'10") Human, True Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)12 (+1) 13 (+1)15 (+2)
Skills Perception +3, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 2000 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Krimp Cooper, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is well dressed, but even with his fine clothing he looks run-down. He wears a colorful flower in his chestnut hair. He wears large thick round spectacles.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Krimp is combative with any and all who dare try his patience in the slightest.

History: Krimp was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Locksmith.

Motivation: Sabotage a competitor.

Ideals: Athletic, Philantrophist, Justice. Bonds: Attractive, Job. Occupation: Locksmith

Voice: Old Prospector

Attributes [hide]

Krimp Cooper, Male Half-Orc Wizard 6
Medium (5'8") Half-Orc, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 10 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)16 (+3) 17 (+3)9 (-1)
Skills Athletics +6, Survival +6
Senses Passive Perception 13
Languages Common, Orc, Dwarven, Undercommon, Elven
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: 1000 gp. Banded agate (11 gp). Onyx (50 gp). Brown-green garnet (110 gp).


Social Check DCs


Delebean Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears long strands of sapphire and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his black hair in a flapper bob. His face is covered beneath a completely black helmet.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born the only child of a wealthy merchant. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He ran away from his former home and has been making his living as a Merchant for the past few years.

Motivation: To be a Architect again; and he is greedy

Ideals: Entrepeneur. Flaws: Shy. Bonds: Rich, Job. Occupation: Merchant

Voice: Loud with bravado

Attributes [hide]

Delebean Ironhide, Male Gnome Barbarian 6
Small (3'8") Gnome, Neutral Good (CR 6)
Armor Class 11
Hit Points 43 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)10 (+0) 14 (+2)9 (-1)
Skills History +3, Nature +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 6000 sp. Embroidered silk and velvet mantle with numerous moonstones (1600 gp). Old masterpiece painting (1000 gp). A delicate brass dragon egg (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chem Idea, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His feathered hat is riddled with cuts and holes. His eyes are silver and he is always smoking a pipe.

Personality: He loves telling others what to do and how they should feel about things. He works hard and plays hard.

History: He was born to loving parents in a slum to the north. A gypsy cursed him at a young age, leading to his ugly appearance. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north; and wants his loneliness to end

Ideals: Opinionated, Entrepeneur. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Apothecary

Voice: Shortens vowels

Attributes [hide]

Chem Idea, Male Tiefling Commoner 8
Medium (5'3") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 24 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)11 (+0) 13 (+1)14 (+2)
Skills Acrobatics +5, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +5

Possessions: 800 gp.


Social Check DCs

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