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NPC Generator

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Advanced [show]


Zook Sympony, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a robe, a symbol of the sun god around his neck, and a flail on his belt. He keeps his long brown hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised in a desert tribe. Over the years he perfected his riding and shooting skills. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To be a Roofer again; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Nature, Slave. Occupation: Engraver

Voice: Indian accent

Attributes [hide]

Zook Sympony, Male Gnome Rogue 8
Small (3'4") Gnome, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 75 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 20 (+5)14 (+2) 14 (+2)12 (+1)
Skills Perception +5, Religion +5
Senses Passive Perception 15
Languages Common, Gnome, Orc, Ignan
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: 1200 gp.


Social Check DCs


Flame Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a lot of dark rich colors, with gold accents. He has done his best to style his yellow fur to look like a famous performer. He has several tiny aquamarine earrings on each ear.

Personality: A deeply religious man he believes everything happens for a reason. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born to a pair of adventurers, Flame grew up listening to his father's many stories. He has chosen to use the inheritance that was left to him frivolously. Being a Fletcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He's looking for his big break.

Bonds: Attractive, Rich, Religious, Criminal record, Adventurer. Occupation: Fletcher

Voice: Switch between two voices

Attributes [hide]

Flame Candle, Male Tabaxi Sorcerer 14
Medium (6'7") Tabaxi, Chaotic Neutral (CR 14)
Armor Class 11
Hit Points 54 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)14 (+2) 13 (+1)15 (+2)
Skills Investigation +7, Stealth +6
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1566666

Possessions: 5000 gp. Golden yellow topaz (600 gp). Emerald (1500 gp). Lapis lazuli (9 gp). Rich purple corundum (1500 gp). Jet (50 gp). Golden yellow topaz (600 gp). Azurite (9 gp). Blue quartz (9 gp).


Social Check DCs


Beloril Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a moderate pudge and is not very fit. His white hair is matted, messy, and big. He wears a mask on his face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the east to a Beggar, Beloril learned a great deal about his mother's area of expertise. His mother took him hunting and taught him how to get in the mind of other creatures. He ran away from his former home and has been making his living as a Beggar for the past few years.

Motivation: Nothing but the best is good enough for him; and a rival would like him out of the picture

Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Job, Nature, Criminal record. Occupation: Beggar

Voice: Smoker's lung

Attributes [hide]

Beloril Holderhek, Male Dwarf Warrior 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)16 (+3) 11 (+0)9 (-1)
Skills Athletics +3, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Elven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2

Possessions: 340 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Azdûsh Bradly, Male Half-Orc [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears a green shirt with thin blue vertical stripes and brown pants. He has a hunchback. His white hair is matted, messy, and big. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a habit of throwing himself into exceedingly dangerous situations.

History: Azdûsh hails from a village terrorized by goblins. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by goblins. Azdûsh was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Ideals: Joker. Flaws: Ugly, Addict, Impulsive. Bonds: Enemies. Occupation: Miller

Voice: Nasally tone

Attributes [hide]

Azdûsh Bradly, Male Half-Orc Wizard 7
Medium (5'1") Half-Orc, Neutral Evil (CR 7)
Armor Class 9
Hit Points 35 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)10 (+0) 13 (+1)16 (+3)
Skills Religion +3, Stealth +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 200 gp. Pink pearl (130 gp). Eye agate (5 gp).


Social Check DCs


Don Palomarez, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a Stetson hat to hide his balding. He has a dull look in his violet eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not believe in violence as a means to an end. He is a dedicated Carpenter but believes his peers are too gung-ho.

History: Born in the east to a Carpenter, Don learned a great deal about his mother's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Fighting, Athletic, Joker, Pacifist. Bonds: Job. Occupation: Carpenter

Voice: Stutters

Attributes [hide]

Don Palomarez, Male Human Warlock 1
Medium (6'4") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)14 (+2) 14 (+2)13 (+1)
Skills Investigation +4, Medicine +4
Senses Passive Perception 12
Languages Common, Druidic, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 110 gp. Large well-done wool tapestry (100 gp).


Social Check DCs

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