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NPC Generator

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Advanced [show]


Valafar Suspicion, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He wears green leather gloves, a green jacket, and tight pants. His chestnut hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.

Personality: Eccentric and domineering, Valafar will drive conversation. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Beggar arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He is untrained/undisciplined, which makes him dangerous.

Motivation: Marry his sister to traveling adventurers.

Ideals: Extrovert. Flaws: Insane. Bonds: Family, Rich. Occupation: Beggar

Voice: Timid voice

Attributes [hide]

Valafar Suspicion, Male Tiefling Paladin 6
Medium (6'6") Tiefling, Lawful Good (CR 6)
Armor Class 13
Hit Points 44 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)18 (+4) 14 (+2)18 (+4)
Skills Medicine +5, Survival +5
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Orc, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Aquamarine (300 gp). Chalcedony (80 gp). Malachite (15 gp). 1 Minor magic item.


Social Check DCs


Naal Ostoroth, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man usually wears his pastel robe and has his greataxe always slung over his shoulder. His hair is always cut to a buzz. His fair skin shows little sign of his aristocratic breeding.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is an amazing painter.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Naal took refuge in the ruined castle and found the beat up greataxe and armor he uses now. He inherited the family business which he has now maintained for 3 years.

Motivation: Balancing his hectic life and new Stylist responsibilities is difficult; and wants to open a new tavern

Ideals: Gifted. Bonds: Attractive, Job, Immigrant, Nature. Occupation: Stylist

Voice: Pirate accent

Attributes [hide]

Naal Ostoroth, Male Elf Monk 3
Medium (5'2") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 15 (+2)12 (+1) 11 (+0)11 (+0)
Skills Animal Handling +2, Stealth +6
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Morkral Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and carries greataxes. His golden hair is greasy and uncared for. He tend to wears goggles to shield his eyes.

Personality: Morkral hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Morkral grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Morkral. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Ideals: Fighting, Artistic, Philantrophist. Flaws: Ugly. Bonds: Criminal record. Occupation: Tailor

Voice: Jamaican accent

Attributes [hide]

Morkral Daraln, Male Dwarf Bard 7
Medium (4'5") Dwarf, Neutral Evil (CR 7)
Armor Class 13
Hit Points 36 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)16 (+3) 14 (+2)7 (-2)
Skills Athletics +3, Religion +6
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Halfling, Draconic
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: Pink pearl (40 gp). Jade (40 gp).


Social Check DCs


Namfoodle Garrick, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears skinny pants and wears a white and tan robe with the hood down. His hair is always cut to a buzz. His eyes are hazel.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with a lost civilization.

History: He was born a particularly ugly child, much to the horror of his parents. A freak accident while working with his Armorer mother left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants a kiss; and meet up once more with his childhood friend

Flaws: Antagonistic, Ugly, Disease. Bonds: Adventurer, Has a crush. Occupation: Cook

Voice: Sensual and smooth

Attributes [hide]

Namfoodle Garrick, Male Gnome Barbarian 4
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)10 (+0) 11 (+0)14 (+2)
Skills Insight +2, Religion +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Gold and topaz bottle stopper cork (500 gp). 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Ar-Gul Lindsay, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses in white turtlenecks beneath a violet coat with white slacks. He has black hair. His face is scarred and worn.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: An old rival family wants him found.

Ideals: Optimist. Flaws: Ugly, Secretive. Bonds: Religious, Family. Occupation: Bowyer

Voice: Ums and uhs a lot

Attributes [hide]

Ar-Gul Lindsay, Male Half-Orc Adept 6
Medium (6'2") Half-Orc, Lawful Evil (CR 6)
Armor Class 12
Hit Points 15 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 11 (+0)14 (+2) 8 (-1)10 (+0)
Skills History +5, Intimidation +3
Senses Passive Perception 9
Languages Common, Orc, Infernal, Halfling
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 cp. A roughly beaten golden orb (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs

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