Ralf Carlyle, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is dressed in earthy colors with a violet and yellow handkerchief worn on his left side. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.
Personality: He snorts whenever he laughs or is feeling confident. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was raised in a island tribe. His father took him hunting and taught him how to get in the mind of other creatures. He then took over the family business and is one of the better Beggar for hire.
Motivation: His religion dominates his actions; and he is unsatisfied with his job
Bonds: Poor, Criminal record, Nature, Job, Religious. Occupation: Beggar
Voice: Hissing voice
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 46 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 14 (+2) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Gnome
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp.
Nithther Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a faded coat and loose pants complete with deerstalker hat. His red crest is heavily combed to the right. He has red eyes.
Personality: Calm and collected, he is a well trained Mortician. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He got into the Mortician business at a young age. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting giants, the young Nithther began to lead the lost caravan. He now spends his time doing works of charity.
Motivation: To clean up the streets; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur, Philantrophist. Bonds: Job, Enemies, Guardian. Occupation: Mortician
Voice: Dutch accent
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 8)
Armor Class 12
Hit Points 49 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: 40 pp.
Mozû Payton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is in excellent shape and is wearing a long, black, dusty cloak. His silver hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.
Personality: He is calm most of the time but flees social interaction. He feeds upon the attention of others.
History: Mozû was born the youngest of three triplets. He worked as a nervous Miner and found it very stressful. By chance he met his sister recently and the two have been together since.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and expand his business
Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Family, Job, Criminal record. Occupation: Miner
Voice: Timid voice
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Evil (CR 9)
Armor Class 11
Hit Points 76 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
Possessions: 1500 gp. 1 Minor magic item.
Mugrunden Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing a perfectly clean shirt and pair of pants. He keeps his scarlet crest in a flapper bob. His fair skin shows little sign of his aristocratic breeding.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants to work out more often; and he's looking for his big break
Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Adventurer, Religious. Occupation: Detective
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 9)
Armor Class 10
Hit Points 39 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: Carnelian (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kelter Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears grey trousers with yellow and black striped suspenders. He wears various colorful collared shirts. He wears his brown hair down. His gray eyes have a joyful gleam in them most of the time.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Kelter is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born in the east to a Guard, Kelter learned a great deal about his mother's area of expertise. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He struck the Guard job and began his own company from there.
Motivation: To be a Sailor again.
Ideals: Impeccable. Flaws: Selfish. Bonds: Family, Job. Occupation: Guard
Voice: Dutch accent
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 16
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 13 (+1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +7 / 1d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 60 pp. 1 Half-Plate.
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