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NPC Generator

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Advanced [show]


Balimaar Melancon, Male Half-Elf [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his auburn hair up. His thin eyebrows rest above his beady hazel eyes.

Personality: Cocky and sure of himself, he believes he is the best Armorer born in the past three hundred years. The war was a terrible time for him, and Balimaar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He has had some formal dancing training, and achieved minor success. He tends to his Armorer job now, and dutifully fulfills any obligations he has.

Motivation: He loathes his own lifestyle.

Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Job, Military. Occupation: Armorer

Voice: Draws out vowels

Attributes [hide]

Balimaar Melancon, Male Half-Elf Druid 5
Medium (5'7") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)12 (+1) 17 (+3)14 (+2)
Skills History +4, Medicine +6
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 300 gp. Fire opal pendant on a fine gold chain (1500 gp). Cloth of gold vestments (170 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zedaar Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: This younger middle-aged man wears skinny pants and wears a green and red robe with the hood down, and a wedding ring on his left hand. His brass crest is slicked back into a classic pompadour. His thin eyebrows rest above his beady gold eyes.

Personality: He can speak with the recently deceased. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born in a small forest village. While studying, he fell in love. They married and had a daughter. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: In love, Nature. Occupation: Brewer

Voice: Speaks with squeezed throat

Attributes [hide]

Zedaar Bhenkumbyrznaax, Male Dragonborn Adept 9
Medium (6'6") Dragonborn, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 42 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)13 (+1) 12 (+1)16 (+3)
Skills Intimidation +6, Stealth +5
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: Chrysoberyl (100 gp). Alexandrite (1200 gp). Rich purple corundum (400 gp). Red garnet (100 gp). Violet garnet (1200 gp). Blue sapphire (400 gp). Blue quartz (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nuraval Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears skinny pants and wears a violet and green robe with the hood down. His long black hair reaches down to his waist. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Nuraval is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Gardener arts, while his mother instructed him in etiquette, music and courtly manner. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is content; and to unite with his sister

Ideals: Philantrophist. Flaws: Insane, Mundane. Bonds: Family, Rich. Occupation: Gardener

Voice: Speaks with back of mouth

Attributes [hide]

Nuraval Fireforge, Male Dwarf Warrior 4
Medium (4'1") Dwarf, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 20 (+5)11 (+0) 10 (+0)11 (+0)
Skills Animal Handling +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Raam Integrity, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is well dressed, constantly wearing a brown suit, black shirt, and tan tie. His black hair is slicked back into a classic pompadour. His gold eyes have a joyful gleam in them most of the time.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He got into the Fisher business at a young age. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He would like to get married and retire; and he is unsatisfied with his job

Ideals: Justice. Flaws: Mundane. Bonds: Job, Family, Has a crush. Occupation: Fisher

Voice: Sighs a lot, exhausted

Attributes [hide]

Raam Integrity, Male Tiefling Fighter 3
Medium (6'1") Tiefling, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)10 (+0) 13 (+1)20 (+5)
Skills Perception +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Pushkrimp Skelton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who wears dark leathers with embroidery. He has a white handlebar mustache and slicked back white hair. His fierce hazel eyes like to dwell on things.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Joker, Entrepeneur. Bonds: Slave, Job, Adventurer. Occupation: Apothecary

Voice: Gruff and masculine

Attributes [hide]

Pushkrimp Skelton, Male Half-Orc Bard 3
Medium (5'5") Half-Orc, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)9 (-1) 10 (+0)10 (+0)
Skills Athletics +4, Investigation +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp.


Social Check DCs

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