Leaf Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears light armors faded through time and improper care, and sports empty pouches on his belt. His cinnamon fur has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Leaf has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels the way he acts is they only way to get by in the world; and wants to work out more often
Ideals: Athletic, Joker. Flaws: Disease, Insomniac. Occupation: Healer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Giant
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 28000 sp.
Drogo Brent, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting grey shirt and pants. He carries with him a set of glaives on his belt, each one with a opal on the hilt. He wears his hair in dreadlocks. His eyes are hazel and catlike.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: The child of a Shipwright, who enjoyed hunting, Drogo was taken on many hunting expeditions. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Regain custody of his daughter; and a rival would like him out of the picture
Ideals: Fighting, Impeccable. Bonds: Criminal record, Nature, Family. Occupation: Shoemaker
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 700 sp.
Tim Harrington, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he dresses well, wearing black shirts, loose pants, and blazers most of the time. He has golden hair. He has a tattooed face.
Personality: Abrasive and pushy, he has a hard time making friends. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to loving parents in a slum to the east. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Tim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tim. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels that his past leaves him morally obligated to help; and he's repulsed by the pc
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Poor. Occupation: Marshal
Voice: American accent
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 39 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 13 (+1) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4
Possessions: 500 gp. 1 Minor magic item.
Enialis Raethran, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a violet tunic with tan highlights, and long brown pants that bunch up around his shoes. He has dyed his greying black hair a little too much giving a sharp black color. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He is fixated on the number 79. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born to a Guard, his mother struggled to pay the bills. His childhood dream was to be a Guard, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: He is content; and balancing his hectic life and new farmer responsibilities is difficult
Ideals: Entrepeneur. Flaws: Ugly, Insane, Mundane. Bonds: Poor, Job. Occupation: Farmer
Voice: Irish accent
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Good (CR 5)
Armor Class 13
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 300 gp. Banded agate (5 gp). Iolite (20 gp).
Beloril Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: This man is constantly adorned with expensive silk clothing, often dyed in bright blue and violet, and wears rings and necklaces with large, colorful gems. He is muscular with a powerful set of arms. His red hair is heavily combed to the right. He wears an eyepatch.
Personality: Prone to second guessing himself, he comes off as nervous. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: A powerful wizard made him what he is. Beloril liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Some 2 years later his spouse died after the birth of his son. Heartbroken, Beloril never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: He doesn't get along with people that don't share his tastes; and money/treasure
Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Rich, Mentor, Nature. Occupation: Sculptor
Voice: Jamaican accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 9 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 130 gp. 1 Half-Plate.
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