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NPC Generator

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Advanced [show]


Bertram Lindsey, Male Human [Permalink]

Personal [hide]

Description: He wears brown leather gloves, a brown jacket, and tight pants. He is portly but not overly obese. He wears a small hat to cover his moderate length golden hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is overprotective of those who hire his services. He invites people to come help in his community garden.

History: He was born in the east. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better kind of golem.

Motivation: Someone believes him a fraud; and many illithids want him driven away

Ideals: Philantrophist. Bonds: Guardian, Immigrant, Adventurer, Enemies. Occupation: Courier

Voice: Smoker's lung

Attributes [hide]

Bertram Lindsey, Male Human Commoner 11
Medium (5'5") Human, Lawful Neutral (CR 11)
Armor Class 14
Hit Points 67 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 16 (+3)10 (+0) 15 (+2)15 (+2)
Skills Perception +6, Sleight of Hand +8
Senses Passive Perception 18
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +4

Possessions: 240 pp. Aquamarine (1100 gp). Iolite (50 gp).


Social Check DCs


Mehen Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has styled his bronze crest well, parting it to the left. He wears large thick round spectacles.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in the north. His childhood dream was to be a Spy, but he was a colossal failure. He moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Philantrophist, Optimist. Bonds: Attractive, Immigrant, Job. Occupation: Butcher

Voice: Can't modulate volume

Attributes [hide]

Mehen Qyxpahrgh, Male Dragonborn Ranger 4
Medium (6'7") Dragonborn, Neutral Evil (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)11 (+0) 14 (+2)9 (-1)
Skills Insight +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1 Minor magic item.


Social Check DCs


Randal Warwick, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a scythe on his belt. He carries a battered trident and tarnished scythe as well. He has done his best to style his chestnut hair to look like a famous performer. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born on a small isolated farm. Like his mother and his sister before him, after school he went straight into learning to become a Baker. He ran away from his former home and has been making his living as a Baker for the past few years.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Nature, Job. Occupation: Baker

Voice: Low range voice

Attributes [hide]

Randal Warwick, Male Human Fighter 1
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)10 (+0) 16 (+3)11 (+0)
Skills Animal Handling +5, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 80 gp.


Social Check DCs


Halimath Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a slight overbite and is overall scrawny. His silver hair is knotted and matted. His face is scarred and worn.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not believe in violence as a means to an end. He is a dedicated Detective but believes his peers are too gung-ho.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Passionate, Pacifist. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Detective

Voice: Dutch accent

Attributes [hide]

Halimath Tiltathana, Male Elf Aristocrat 6
Medium (5'5") Elf, Neutral Good (CR 6)
Armor Class 15
Hit Points 12 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 6 (-2)13 (+1) 12 (+1)12 (+1)
Skills Deception +4, Medicine +4
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +8 / 2d6+5, Grapple +5

Possessions: 200 gp.


Social Check DCs


Erias Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has wavy chestnut hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is overprotective of those who hire his services. As long as the job gets done he does not care how it got done.

History: He served in the navy to pay for his family's outstanding loans. When Erias reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He wants nothing more than to rejoin the army; and to protect his home

Ideals: Professionalism. Bonds: Attractive, Guardian, Military. Occupation: Architect

Voice: Speaks in third person

Attributes [hide]

Erias Dankil, Male Dwarf Barbarian 4
Medium (4'2") Dwarf, Lawful Good (CR 4)
Armor Class 9
Hit Points 51 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 18 (+4)17 (+3) 17 (+3)13 (+1)
Skills Arcana +5, Deception +3
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Abyssal, Celestial
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 200 gp.


Social Check DCs

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