Crampernap Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a black cloak and cross-gartered blue stockings. His black hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born into a rich family. He has had some formal singing training, and achieved minor success. He used his abilities to trick people and travel the world for free.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Artistic. Flaws: Insomniac, Emotional. Bonds: Criminal record, Rich. Occupation: Layabout
Voice: Nasally tone
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 50 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 800 gp. Obsidian (7 gp). Rock crystal (20 gp). Sard (20 gp). 1 Minor magic item.
Krimp Cromwell, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior, and carries longswords. With a patchy brown beard and wild brown hair. His eyes, though not visible through his cowl, are green.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is obsessed with a lost civilization.
History: Born in the east to a Spice Merchant, Krimp learned a great deal about his father's area of expertise. His father had invested heavily in several trade routes and wanted him to inherit them. Recently the stress of being a Spice Merchant has made it difficult for him to sleep.
Motivation: To pay off his debts; and he's looking for his big break
Ideals: Fighting. Flaws: Insomniac. Bonds: Adventurer, Job, Rich, Debt. Occupation: Spice Merchant
Voice: Hollow voice
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 85 (12d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 3000 gp. Solid gold idol (500 gp). Gold and topaz bottle stopper cork (1200 gp). Large well-done wool tapestry (600 gp). Jeweled gold crown (5000 gp). Large well-done wool tapestry (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Jeweled gold crown (5000 gp). 1 Minor magic item.
Trynnicus Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears an entirely black suit with white socks and a vest with buckled shoes. His copper crest is knotted and matted. His ears are large.
Personality: He loves telling others what to do and how they should feel about things. He is able to fit into much smaller and tighter spaces than normal.
History: Trynnicus lived on a farm with his mother, near the main road leading to a nearby town. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He was granted martial powers by his dying sister.
Motivation: To reunite with his absent mother; and an old rival family wants him found
Ideals: Opinionated, Gifted. Flaws: Ugly, Racist. Bonds: Family. Occupation: Detective
Voice: High pitched, excited
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 12 (+1) | 15 (+2) | 13 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +7 / 1d6+5, Ranged +3 / 1d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (30 gp). 1 Hourglass.
Hunter Clapham, Male Human [Permalink]
Personal [hide]
Description: He wears tan painted combat armor at almost all times. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his brown hair in a pixie cut. His eyes are brown.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Hunter was left his mother's suit of armor and trained in its use and care. He has set out to sabotage the competition.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Gifted. Flaws: Greedy. Bonds: Attractive, Military. Occupation: Stylist
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Koth Gracey, Male Half-Orc [Permalink]
Personal [hide]
Description: He is in excellent shape and wears tight fitting clothing which further accentuates his frame. His hair is cut close to his head. He has blue eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He served in the navy to pay for his family's outstanding loans. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Adventurer for the past few years.
Motivation: He is unsatisfied with his job.
Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Enemies, Military, Job. Occupation: Adventurer
Voice: Jittery and nervous
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 74 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc, Celestial
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: Black opal (1300 gp). Aquamarine (800 gp). Pink pearl (150 gp). Violet garnet (800 gp). Carnelian (20 gp). Onyx (20 gp). Golden pearl (150 gp). Star ruby (1300 gp).
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