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NPC Generator

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Advanced [show]


Theodoric Selevarun, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He carries with him a set of nunchakus on his belt, each one with a amber on the hilt. His brown hair is braided into rings. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theodoric fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world; and many brigands want him driven away

Ideals: Fighting, Artistic. Flaws: Impulsive. Bonds: Attractive, Poor. Occupation: Engraver

Voice: Sighs a lot, exhausted

Attributes [hide]

Theodoric Selevarun, Male Half-Elf Druid 15
Medium (5'5") Half-Elf, Neutral Good (CR 15)
Armor Class 12
Hit Points 125 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)10 (+0) 8 (-1)14 (+2)
Skills Investigation +5, Stealth +7
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 4000 gp. Rock crystal (50 gp). Deep blue spinel (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hadarai Lathalas, Male Elf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a grey coat over a white low-cut shirt, and a wide-brimmed hat upon his head. He has no hair. He wears an eyepatch.

Personality: He loves telling others what to do and how they should feel about things. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born several months after his father was called into army service. In his 16th year, his parents were killed by a illithids raid, leaving Hadarai alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Hadarai was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants nothing more than to rejoin the army

Ideals: Opinionated, Justice. Flaws: Ugly. Bonds: Military, Enemies. Occupation: Map Maker

Voice: Irish accent

Attributes [hide]

Hadarai Lathalas, Male Elf Expert 1
Medium (5'1") Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)12 (+1) 10 (+0)12 (+1)
Skills History +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 150 gp.


Social Check DCs


Anverth Folkor, Male Gnome [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears bulky pastel painted plate armor. His hair is always cut to a buzz. His green eyes dart from person to person to random spaces in the air.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is a logical person and will generally grow upset if things defy logic and science.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Anverth was left his father's suit of armor and trained in its use and care. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture

Ideals: Logical, Entrepeneur. Bonds: Enemies, Military, Criminal record. Occupation: Jeweler

Voice: Spanish accent

Attributes [hide]

Anverth Folkor, Male Gnome Expert 14
Small (3'7") Gnome, Neutral Evil (CR 14)
Armor Class 15
Hit Points 130 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 20 (+5)16 (+3) 14 (+2)17 (+3)
Skills Performance +8
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Undercommon, Dwarven
Attacks Melee +7 / 4d6+2, Ranged +9 / 4d6+4, Grapple +4

Possessions: 3000 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Large well-done wool tapestry (600 gp). Solid gold idol (200 gp). A life-sized copper and silver statuette of a cockatrice. (90 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Large well-done wool tapestry (600 gp).


Social Check DCs


Norkruuth Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a brown shirt with thin tan vertical stripes and brown pants. He has dyed his greying silver crest a little too much giving a sharp silver color. His face is scarred and worn.

Personality: He is witty, but his monotone delivery comes off as unnerving His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born at the edge of vast island. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and wants to have a good time and be beloved

Ideals: Joker, Optimist. Flaws: Ugly. Bonds: Nature, Criminal record. Occupation: Blacksmith

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Norkruuth Qyxpahrgh, Male Dragonborn Monk 9
Medium (6'2") Dragonborn, Lawful Evil (CR 9)
Armor Class 9
Hit Points 69 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)15 (+2) 18 (+4)13 (+1)
Skills Insight +7, Intimidation +4
Senses Passive Perception 14
Languages Common, Auran, Celestial
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3

Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Darrak Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears rags and sports a simple walking cane. His red hair, when down, is lengthy. He wears a mask on his face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born in the east. After coming to the age of reason, Darrak took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He then took over the family business and is one of the better Seamstress for hire.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and to be a masseuse again

Ideals: Philantrophist, Gifted. Bonds: Poor, Immigrant, Job, Enemies. Occupation: Seamstress

Voice: Sleepy voice

Attributes [hide]

Darrak Silveraxe, Male Dwarf Warlock 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)8 (-1) 16 (+3)14 (+2)
Skills Arcana +1, Nature +1
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp. 1 Healer’s kit.


Social Check DCs

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