Roge Underbough, Male Halfling [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He typically wears a sleeveless long coat of deep brown leather and dull grey iron scale mail. He is an epitome of beauty. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.
Personality: Eccentric and domineering, Roge will drive conversation. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born in the east. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better world.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Extrovert. Bonds: Attractive, Has a crush, Adventurer, Immigrant. Occupation: Ruler
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 63 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 340 pp.
Ombul Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He does not wear sleeves and tends to eschew shirts when he can avoid it. His silver hair is lengthy. His eyes are violet and he is always smoking a pipe.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born in the west. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption
Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Criminal record. Occupation: Gardener
Voice: Sounds elderly
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 16)
Armor Class 13
Hit Points 116 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Draconic, Terran
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +8
Possessions: 3000 gp. A necklace of small pink pearls (2000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Fire opal pendant on a fine gold chain (1700 gp). Embroidered silk and velvet mantle with numerous moonstones (3000 gp). Jeweled electrum ring (7000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp). Cloth of gold vestments (60 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). Jeweled anklet (3000 gp). Jeweled electrum ring (7000 gp). Old masterpiece painting (1700 gp). Fire opal pendant on a fine gold chain (1700 gp). A delicate silver chain set with a tourmaline (20 gp). An abacus with copper, silver and gold markers (60 gp). Jeweled gold crown (7000 gp). A pair of silk slippers encrusted with tiny pearls. (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). A necklace of small pink pearls (2000 gp). Brass mug with jade inlays (500 gp).
Curran Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears suspenders and red workpants. His shirt is blue, and he wears a heavy red leather apron most of the time. He wears his red hair down. He tend to wears goggles to shield his eyes.
Personality: His tongue was cut out and he uses sign language. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born to a Sailor, his father struggled to pay the bills. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Retire the richest man in the north; and to share knowledge with the world
Ideals: Logical, Entrepeneur. Flaws: Disease. Bonds: Poor. Occupation: Brewer
Voice: Thin and wheezing
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4
Possessions: 28000 cp. Chrysoprase (30 gp). 1 Minor magic item.
Morkral Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a yellow shirt with thin brown vertical stripes and yellow pants. He keeps his silver hair in a flapper bob. His thin eyebrows rest above his beady brown eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a small toy that he constantly fidgets with.
History: He was born to loving parents in a slum to the north. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He got away from his former life and has fallen to alcoholism.
Motivation: A strong sense of loyalty to Dwarven people; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Disciplined. Flaws: Ugly, Addict, Racist. Bonds: Poor. Occupation: Gardener
Voice: Speaks with a cold
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 19 (+4) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 130 gp.
Aldous Tindall, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a butterfly on it. His brown hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Flattery will make him almost putty in your hands.
History: Aldous lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been a successful dealer in antiques buying low and selling high.
Motivation: He has a rivalry with the Church that dominates his actions; and an old rival family wants him found
Ideals: Entrepeneur. Flaws: Selfish. Bonds: Family, Religious. Occupation: Cartwright
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 3000 cp.
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